2017-10-17 14:39:31 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* dictionary_property_edit.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2018-01-04 23:50:27 +00:00
|
|
|
/* https://godotengine.org */
|
2017-10-17 14:39:31 +00:00
|
|
|
/*************************************************************************/
|
2019-01-01 11:53:14 +00:00
|
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
2017-10-17 14:39:31 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2017-10-17 14:39:31 +00:00
|
|
|
#ifndef DICTIONARY_PROPERTY_EDIT_H
|
|
|
|
#define DICTIONARY_PROPERTY_EDIT_H
|
|
|
|
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
|
|
class DictionaryPropertyEdit : public Reference {
|
|
|
|
GDCLASS(DictionaryPropertyEdit, Reference);
|
|
|
|
|
|
|
|
ObjectID obj;
|
|
|
|
StringName property;
|
|
|
|
|
|
|
|
void _notif_change();
|
|
|
|
void _notif_changev(const String &p_v);
|
|
|
|
void _set_key(const Variant &p_old_key, const Variant &p_new_key);
|
|
|
|
void _set_value(const Variant &p_key, const Variant &p_value);
|
|
|
|
|
|
|
|
Variant get_dictionary() const;
|
|
|
|
|
2019-02-14 13:19:03 +00:00
|
|
|
bool _dont_undo_redo();
|
|
|
|
|
2017-10-17 14:39:31 +00:00
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
|
|
|
|
public:
|
|
|
|
void edit(Object *p_obj, const StringName &p_prop);
|
|
|
|
|
|
|
|
Node *get_node();
|
|
|
|
|
|
|
|
DictionaryPropertyEdit();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // DICTIONARY_PROPERTY_EDIT_H
|