2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* icudata_stub.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2020-08-11 09:10:23 +00:00
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#include "unicode/udata.h"
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#include "unicode/utypes.h"
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#include "unicode/uversion.h"
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typedef struct {
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uint16_t header_size;
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uint8_t magic_1, magic_2;
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UDataInfo info;
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char padding[8];
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uint32_t count, reserved;
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int fake_name_and_data[4];
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} ICU_data_header;
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extern "C" U_EXPORT const ICU_data_header U_ICUDATA_ENTRY_POINT = {
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32,
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0xDA, 0x27,
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{ sizeof(UDataInfo),
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0,
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#if U_IS_BIG_ENDIAN
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1,
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#else
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0,
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#endif
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U_CHARSET_FAMILY,
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sizeof(UChar),
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0,
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{ 0x54, 0x6F, 0x43, 0x50 },
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{ 1, 0, 0, 0 },
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{ 0, 0, 0, 0 } },
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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0, 0,
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{ 0, 0, 0, 0 }
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};
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