godot/editor/editor_command_palette.h

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/*************************************************************************/
/* editor_command_palette.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_COMMAND_PALETTE_H
#define EDITOR_COMMAND_PALETTE_H
#include "core/os/thread_safe.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/shortcut.h"
#include "scene/gui/tree.h"
class EditorCommandPalette : public ConfirmationDialog {
GDCLASS(EditorCommandPalette, ConfirmationDialog);
static EditorCommandPalette *singleton;
LineEdit *command_search_box;
Tree *search_options;
struct Command {
Callable callable;
String name;
String shortcut;
};
struct CommandEntry {
String key_name;
String display_name;
String shortcut_text;
float score;
};
struct CommandEntryComparator {
_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
return A.score > B.score;
}
};
HashMap<String, Command> commands;
HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
List<String> command_keys;
void _update_command_search(const String &search_text);
float _score_path(const String &p_search, const String &p_path);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _confirmed();
void _update_command_keys();
void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
void _theme_changed();
EditorCommandPalette();
protected:
static void _bind_methods();
public:
void open_popup();
void get_actions_list(List<String> *p_list) const;
void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None");
void execute_command(String &p_command_name);
void register_shortcuts_as_command();
Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
void remove_command(String p_key_name);
static EditorCommandPalette *get_singleton();
};
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Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE, String p_command = "");
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#endif //EDITOR_COMMAND_PALETTE_H