godot/doc/classes/Skeleton2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_bone">
<return type="Bone2D">
</return>
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<argument index="0" name="idx" type="int">
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</argument>
<description>
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
</methods>
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<signals>
<signal name="bone_setup_changed">
<description>
</description>
</signal>
</signals>
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<constants>
</constants>
</class>