2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2016-10-14 06:27:59 +00:00
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2020-12-17 15:01:36 +00:00
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thirdparty_obj = []
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2020-03-30 06:28:32 +00:00
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if env["platform"] in ["haiku", "osx", "windows", "x11"]:
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2016-10-30 17:44:57 +00:00
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# Thirdparty source files
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2017-01-06 21:41:51 +00:00
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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"glad.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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2017-01-02 20:38:20 +00:00
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2019-04-30 11:12:02 +00:00
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env.Prepend(CPPPATH=[thirdparty_dir])
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2016-10-14 06:27:59 +00:00
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2020-03-30 06:28:32 +00:00
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env.Append(CPPDEFINES=["GLAD_ENABLED"])
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env.Append(CPPDEFINES=["GLES_OVER_GL"])
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2016-10-14 06:27:59 +00:00
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2018-09-28 11:29:52 +00:00
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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2020-12-17 15:01:36 +00:00
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.drivers_sources += thirdparty_obj
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2018-09-28 11:29:52 +00:00
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2016-10-14 06:27:59 +00:00
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# Godot source files
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2020-12-17 15:01:36 +00:00
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driver_obj = []
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env.add_source_files(driver_obj, "*.cpp")
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env.drivers_sources += driver_obj
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# Needed to force rebuilding the driver files when the thirdparty code is updated.
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env.Depends(driver_obj, thirdparty_obj)
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