godot/tools/editor/editor_asset_installer.h

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#ifndef EDITORASSETINSTALLER_H
#define EDITORASSETINSTALLER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorAssetInstaller : public ConfirmationDialog {
OBJ_TYPE( EditorAssetInstaller, ConfirmationDialog );
Tree *tree;
String package_path;
AcceptDialog *error;
Map<String,TreeItem*> status_map;
bool updating;
void _update_subitems(TreeItem* p_item,bool p_check,bool p_first=false);
void _item_edited();
virtual void ok_pressed();
protected:
static void _bind_methods();
public:
void open(const String& p_path,int p_depth=0);
EditorAssetInstaller();
};
#endif // EDITORASSETINSTALLER_H