godot/platform/server/detect.py

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import os
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import sys
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def is_active():
return True
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def get_name():
return "Server"
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def can_build():
if (os.name != "posix"):
return False
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return True # enabled
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def get_opts():
return [
('use_llvm', 'Use llvm compiler', 'no'),
('force_32_bits', 'Force 32 bits binary', 'no')
]
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def get_flags():
return [
]
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def configure(env):
env.Append(CPPPATH=['#platform/server'])
if (env["use_llvm"] == "yes"):
env["CC"] = "clang"
env["CXX"] = "clang++"
env["LD"] = "clang++"
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is64 = sys.maxsize > 2**32
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if (env["bits"] == "default"):
if (is64):
env["bits"] = "64"
else:
env["bits"] = "32"
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# if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
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if (env["target"] == "release"):
env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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env.Append(CPPFLAGS=['-DSERVER_ENABLED', '-DUNIX_ENABLED'])
env.Append(LIBS=['pthread', 'z']) # TODO detect linux/BSD!
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if (env["CXX"] == "clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"] = "clang"
env["LD"] = "clang++"