godot/thirdparty/libwebp/dsp/common_sse2.h

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2016-07-08 10:29:58 +00:00
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// SSE2 code common to several files.
//
// Author: Vincent Rabaud (vrabaud@google.com)
#ifndef WEBP_DSP_COMMON_SSE2_H_
#define WEBP_DSP_COMMON_SSE2_H_
#ifdef __cplusplus
extern "C" {
#endif
#if defined(WEBP_USE_SSE2)
#include <emmintrin.h>
//------------------------------------------------------------------------------
// Quite useful macro for debugging. Left here for convenience.
#if 0
#include <stdio.h>
static WEBP_INLINE void PrintReg(const __m128i r, const char* const name,
int size) {
int n;
union {
__m128i r;
uint8_t i8[16];
uint16_t i16[8];
uint32_t i32[4];
uint64_t i64[2];
} tmp;
tmp.r = r;
fprintf(stderr, "%s\t: ", name);
if (size == 8) {
for (n = 0; n < 16; ++n) fprintf(stderr, "%.2x ", tmp.i8[n]);
} else if (size == 16) {
for (n = 0; n < 8; ++n) fprintf(stderr, "%.4x ", tmp.i16[n]);
} else if (size == 32) {
for (n = 0; n < 4; ++n) fprintf(stderr, "%.8x ", tmp.i32[n]);
} else {
for (n = 0; n < 2; ++n) fprintf(stderr, "%.16lx ", tmp.i64[n]);
}
fprintf(stderr, "\n");
}
#endif
//------------------------------------------------------------------------------
// Math functions.
// Return the sum of all the 8b in the register.
static WEBP_INLINE int VP8HorizontalAdd8b(const __m128i* const a) {
const __m128i zero = _mm_setzero_si128();
const __m128i sad8x2 = _mm_sad_epu8(*a, zero);
// sum the two sads: sad8x2[0:1] + sad8x2[8:9]
const __m128i sum = _mm_add_epi32(sad8x2, _mm_shuffle_epi32(sad8x2, 2));
return _mm_cvtsi128_si32(sum);
}
// Transpose two 4x4 16b matrices horizontally stored in registers.
static WEBP_INLINE void VP8Transpose_2_4x4_16b(
const __m128i* const in0, const __m128i* const in1,
const __m128i* const in2, const __m128i* const in3, __m128i* const out0,
__m128i* const out1, __m128i* const out2, __m128i* const out3) {
// Transpose the two 4x4.
// a00 a01 a02 a03 b00 b01 b02 b03
// a10 a11 a12 a13 b10 b11 b12 b13
// a20 a21 a22 a23 b20 b21 b22 b23
// a30 a31 a32 a33 b30 b31 b32 b33
const __m128i transpose0_0 = _mm_unpacklo_epi16(*in0, *in1);
const __m128i transpose0_1 = _mm_unpacklo_epi16(*in2, *in3);
const __m128i transpose0_2 = _mm_unpackhi_epi16(*in0, *in1);
const __m128i transpose0_3 = _mm_unpackhi_epi16(*in2, *in3);
// a00 a10 a01 a11 a02 a12 a03 a13
// a20 a30 a21 a31 a22 a32 a23 a33
// b00 b10 b01 b11 b02 b12 b03 b13
// b20 b30 b21 b31 b22 b32 b23 b33
const __m128i transpose1_0 = _mm_unpacklo_epi32(transpose0_0, transpose0_1);
const __m128i transpose1_1 = _mm_unpacklo_epi32(transpose0_2, transpose0_3);
const __m128i transpose1_2 = _mm_unpackhi_epi32(transpose0_0, transpose0_1);
const __m128i transpose1_3 = _mm_unpackhi_epi32(transpose0_2, transpose0_3);
// a00 a10 a20 a30 a01 a11 a21 a31
// b00 b10 b20 b30 b01 b11 b21 b31
// a02 a12 a22 a32 a03 a13 a23 a33
// b02 b12 a22 b32 b03 b13 b23 b33
*out0 = _mm_unpacklo_epi64(transpose1_0, transpose1_1);
*out1 = _mm_unpackhi_epi64(transpose1_0, transpose1_1);
*out2 = _mm_unpacklo_epi64(transpose1_2, transpose1_3);
*out3 = _mm_unpackhi_epi64(transpose1_2, transpose1_3);
// a00 a10 a20 a30 b00 b10 b20 b30
// a01 a11 a21 a31 b01 b11 b21 b31
// a02 a12 a22 a32 b02 b12 b22 b32
// a03 a13 a23 a33 b03 b13 b23 b33
}
#endif // WEBP_USE_SSE2
#ifdef __cplusplus
} // extern "C"
#endif
#endif // WEBP_DSP_COMMON_SSE2_H_