godot/platform/osx/SCsub

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#!/usr/bin/env python
import os
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Import('env')
def make_debug(target, source, env):
if (env["macports_clang"]):
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
os.system(mpprefix + '/libexec/llvm-5.0/bin/llvm-dsymutil %s -o %s.dSYM' % (target[0], target[0]))
else:
os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
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files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'sem_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
]
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prog = env.add_program('#bin/godot', files)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AddPostAction(prog, make_debug)