godot/core/io/tcp_server.h

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/*************************************************************************/
/* tcp_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef TCP_SERVER_H
#define TCP_SERVER_H
#include "core/io/ip.h"
#include "core/io/net_socket.h"
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
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class TCPServer : public Reference {
GDCLASS(TCPServer, Reference);
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protected:
enum {
MAX_PENDING_CONNECTIONS = 8
};
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Ref<NetSocket> _sock;
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static void _bind_methods();
public:
Error listen(uint16_t p_port, const IPAddress &p_bind_address = IPAddress("*"));
int get_local_port() const;
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bool is_listening() const;
bool is_connection_available() const;
Ref<StreamPeerTCP> take_connection();
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void stop(); // Stop listening
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TCPServer();
~TCPServer();
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};
#endif // TCP_SERVER_H