godot/doc/classes/VisualShaderNodeTransformFunc.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
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</member>
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
</constant>
</constants>
</class>