godot/servers/xr/xr_positional_tracker.h

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/*************************************************************************/
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/* xr_positional_tracker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/*************************************************************************/
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#ifndef XR_POSITIONAL_TRACKER_H
#define XR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
#include "scene/resources/mesh.h"
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#include "servers/xr_server.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
class XRPositionalTracker : public Reference {
GDCLASS(XRPositionalTracker, Reference);
_THREAD_SAFE_CLASS_
public:
enum TrackerHand {
TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
TRACKER_HAND_LEFT, /* controller is the left hand controller */
TRACKER_HAND_RIGHT /* controller is the right hand controller */
};
private:
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XRServer::TrackerType type; // type of tracker
StringName name; // (unique) name of the tracker
int tracker_id; // tracker index id that is unique per type
int joy_id; // if we also have a related joystick entity, the id of the joystick
bool tracking_orientation; // do we track orientation?
Basis orientation; // our orientation
bool tracking_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
TrackerHand hand; // if known, the hand this tracker is held in
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real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, xr_interface is responsible for execution
protected:
static void _bind_methods();
public:
void set_tracker_type(XRServer::TrackerType p_type);
XRServer::TrackerType get_tracker_type() const;
void set_tracker_name(const String &p_name);
StringName get_tracker_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
int get_joy_id() const;
bool is_tracking_orientation() const;
void set_orientation(const Basis &p_orientation);
Basis get_orientation() const;
bool is_tracking_position() const;
void set_position(const Vector3 &p_position); // set position with world_scale applied
Vector3 get_position() const; // get position with world_scale applied
void set_rw_position(const Vector3 &p_rw_position);
Vector3 get_rw_position() const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;
void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
Transform get_transform(bool p_adjust_by_reference_frame) const;
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XRPositionalTracker();
~XRPositionalTracker() {}
};
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
#endif