godot/platform/linuxbsd/platform_linuxbsd_builders.py

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"""Functions used to generate source files during build time"""
import os
def make_debug_linuxbsd(target, source, env):
dst = str(target[0])
os.system("objcopy --only-keep-debug {0} {0}.debugsymbols".format(dst))
os.system("strip --strip-debug --strip-unneeded {0}".format(dst))
os.system("objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(dst))