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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "World3D" inherits= "Resource" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A resource that holds all components of a 3D world, such as a visual scenario and a physics space.
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</brief_description>
<description >
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Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
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</description>
<tutorials >
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<link title= "Ray-casting" > $DOCS_URL/tutorials/physics/ray-casting.html</link>
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</tutorials>
<members >
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<member name= "camera_attributes" type= "CameraAttributes" setter= "set_camera_attributes" getter= "get_camera_attributes" >
The default [CameraAttributes] resource to use if none set on the [Camera3D].
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</member>
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<member name= "direct_space_state" type= "PhysicsDirectSpaceState3D" setter= "" getter= "get_direct_space_state" >
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
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</member>
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<member name= "environment" type= "Environment" setter= "set_environment" getter= "get_environment" >
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The World3D's [Environment].
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</member>
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<member name= "fallback_environment" type= "Environment" setter= "set_fallback_environment" getter= "get_fallback_environment" >
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The World3D's fallback environment will be used if [member environment] fails or is missing.
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</member>
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<member name= "navigation_map" type= "RID" setter= "" getter= "get_navigation_map" >
The [RID] of this world's navigation map. Used by the [NavigationServer3D].
</member>
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<member name= "scenario" type= "RID" setter= "" getter= "get_scenario" >
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The World3D's visual scenario.
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</member>
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<member name= "space" type= "RID" setter= "" getter= "get_space" >
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The World3D's physics space.
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</member>
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</members>
</class>