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/**************************************************************************/
/* navigation_2d.cpp */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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# include "navigation_2d.h"
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# include "servers/navigation_2d_server.h"
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void Navigation2D : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " get_rid " ) , & Navigation2D : : get_rid ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_simple_path " , " start " , " end " , " optimize " ) , & Navigation2D : : get_simple_path , DEFVAL ( true ) ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point " , " to_point " ) , & Navigation2D : : get_closest_point ) ;
ClassDB : : bind_method ( D_METHOD ( " get_closest_point_owner " , " to_point " ) , & Navigation2D : : get_closest_point_owner ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_cell_size " , " cell_size " ) , & Navigation2D : : set_cell_size ) ;
ClassDB : : bind_method ( D_METHOD ( " get_cell_size " ) , & Navigation2D : : get_cell_size ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_edge_connection_margin " , " margin " ) , & Navigation2D : : set_edge_connection_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_edge_connection_margin " ) , & Navigation2D : : get_edge_connection_margin ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_navigation_layers " , " navigation_layers " ) , & Navigation2D : : set_navigation_layers ) ;
ClassDB : : bind_method ( D_METHOD ( " get_navigation_layers " ) , & Navigation2D : : get_navigation_layers ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " cell_size " ) , " set_cell_size " , " get_cell_size " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : REAL , " edge_connection_margin " ) , " set_edge_connection_margin " , " get_edge_connection_margin " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " navigation_layers " , PROPERTY_HINT_LAYERS_2D_NAVIGATION ) , " set_navigation_layers " , " get_navigation_layers " ) ;
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}
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void Navigation2D : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_READY : {
Navigation2DServer : : get_singleton ( ) - > map_set_active ( map , true ) ;
} break ;
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// FIXME 3.5 with this old navigation 2d node only
// if the node gets deleted this exit causes annoying error prints in debug
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// It tries to deactivate a map that itself has sent a free command to the server.
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//case NOTIFICATION_EXIT_TREE: {
// Navigation2DServer::get_singleton()->map_set_active(map, false);
//} break;
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}
}
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void Navigation2D : : set_cell_size ( float p_cell_size ) {
cell_size = p_cell_size ;
Navigation2DServer : : get_singleton ( ) - > map_set_cell_size ( map , cell_size ) ;
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}
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void Navigation2D : : set_edge_connection_margin ( float p_edge_connection_margin ) {
edge_connection_margin = p_edge_connection_margin ;
Navigation2DServer : : get_singleton ( ) - > map_set_edge_connection_margin ( map , edge_connection_margin ) ;
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}
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Vector < Vector2 > Navigation2D : : get_simple_path ( const Vector2 & p_start , const Vector2 & p_end , bool p_optimize ) const {
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WARN_DEPRECATED_MSG ( " 'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and will be removed in a future version. Use 'Navigation2DServer.map_get_path()' instead. " ) ;
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return Navigation2DServer : : get_singleton ( ) - > map_get_path ( map , p_start , p_end , p_optimize , navigation_layers ) ;
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}
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String Navigation2D : : get_configuration_warning ( ) const {
return TTR ( " 'Navigation2D' node and 'Navigation2D.get_simple_path() ' are deprecated and will be removed in a future version . Use ' Navigation2DServer . map_get_path ( ) ' instead . " ) ;
}
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Vector2 Navigation2D : : get_closest_point ( const Vector2 & p_point ) const {
return Navigation2DServer : : get_singleton ( ) - > map_get_closest_point ( map , p_point ) ;
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}
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RID Navigation2D : : get_closest_point_owner ( const Vector2 & p_point ) const {
return Navigation2DServer : : get_singleton ( ) - > map_get_closest_point_owner ( map , p_point ) ;
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}
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void Navigation2D : : set_navigation_layers ( uint32_t p_navigation_layers ) {
navigation_layers = p_navigation_layers ;
}
uint32_t Navigation2D : : get_navigation_layers ( ) const {
return navigation_layers ;
}
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Navigation2D : : Navigation2D ( ) {
map = Navigation2DServer : : get_singleton ( ) - > map_create ( ) ;
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Navigation2DServer : : get_singleton ( ) - > map_set_active ( map , true ) ;
Navigation2DServer : : get_singleton ( ) - > map_set_cell_size ( map , get_cell_size ( ) ) ;
Navigation2DServer : : get_singleton ( ) - > map_set_edge_connection_margin ( map , get_edge_connection_margin ( ) ) ;
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}
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Navigation2D : : ~ Navigation2D ( ) {
Navigation2DServer : : get_singleton ( ) - > free ( map ) ;
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}