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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorInspector" inherits= "ScrollContainer" version= "3.2" >
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<brief_description >
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A tab used to edit properties of the selected node.
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</brief_description>
<description >
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The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as [Sprite] then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector].
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "refresh" >
<return type= "void" >
</return>
<description >
</description>
</method>
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</methods>
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<members >
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<member name= "scroll_horizontal_enabled" type= "bool" setter= "set_enable_h_scroll" getter= "is_h_scroll_enabled" override= "true" default= "false" />
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</members>
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<signals >
<signal name= "object_id_selected" >
<argument index= "0" name= "id" type= "int" >
</argument>
<description >
</description>
</signal>
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<signal name= "property_edited" >
<argument index= "0" name= "property" type= "String" >
</argument>
<description >
</description>
</signal>
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<signal name= "property_keyed" >
<argument index= "0" name= "property" type= "String" >
</argument>
<description >
</description>
</signal>
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<signal name= "property_selected" >
<argument index= "0" name= "property" type= "String" >
</argument>
<description >
</description>
</signal>
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<signal name= "property_toggled" >
<argument index= "0" name= "property" type= "String" >
</argument>
<argument index= "1" name= "checked" type= "bool" >
</argument>
<description >
</description>
</signal>
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<signal name= "resource_selected" >
<argument index= "0" name= "res" type= "Object" >
</argument>
<argument index= "1" name= "prop" type= "String" >
</argument>
<description >
</description>
</signal>
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<signal name= "restart_requested" >
<description >
</description>
</signal>
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</signals>
<constants >
</constants>
</class>