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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorSelection" inherits= "Object" category= "Core" version= "3.0-alpha" >
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<brief_description >
Manages the SceneTree selection in the editor.
</brief_description>
<description >
This object manages the SceneTree selection in the editor.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_node" >
<return type= "void" >
</return>
<argument index= "0" name= "node" type= "Node" >
</argument>
<description >
Add a node to the selection.
</description>
</method>
<method name= "clear" >
<return type= "void" >
</return>
<description >
Clear the selection.
</description>
</method>
<method name= "get_selected_nodes" >
<return type= "Array" >
</return>
<description >
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Get the list of selected nodes.
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</description>
</method>
<method name= "get_transformable_selected_nodes" >
<return type= "Array" >
</return>
<description >
Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
</description>
</method>
<method name= "remove_node" >
<return type= "void" >
</return>
<argument index= "0" name= "node" type= "Node" >
</argument>
<description >
Remove a node from the selection.
</description>
</method>
</methods>
<signals >
<signal name= "selection_changed" >
<description >
Emitted when the selection changes.
</description>
</signal>
</signals>
<constants >
</constants>
</class>