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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "RayShape2D" inherits= "Shape2D" category= "Core" version= "3.0-alpha" >
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<brief_description >
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Ray shape for 2D collisions.
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</brief_description>
<description >
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Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "get_length" qualifiers= "const" >
<return type= "float" >
</return>
<description >
Return the length of the ray.
</description>
</method>
<method name= "set_length" >
<return type= "void" >
</return>
<argument index= "0" name= "length" type= "float" >
</argument>
<description >
Set the length of the ray.
</description>
</method>
</methods>
<members >
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<member name= "length" type= "float" setter= "set_length" getter= "get_length" >
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The ray's length.
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</member>
</members>
<constants >
</constants>
</class>