godot/doc/classes/StreamTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamTexture" inherits="Texture" category="Core" version="3.0-stable">
<brief_description>
A .stex texture.
</brief_description>
<description>
A texture that is loaded from a .stex file.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="load_path" type="String" setter="load" getter="get_load_path">
The StreamTexture's filepath to a .stex file.
</member>
</members>
<constants>
</constants>
</class>