godot/modules/visual_script/doc_classes/VisualScriptInputAction.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.0-stable">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="action" type="String" setter="set_action_name" getter="get_action_name">
</member>
<member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode">
</member>
</members>
<constants>
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<constant name="MODE_PRESSED" value="0" enum="Mode">
</constant>
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<constant name="MODE_RELEASED" value="1" enum="Mode">
</constant>
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<constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
</constant>
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<constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
</constant>
</constants>
</class>