godot/thirdparty/libvorbis/highlevel.h

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2014-02-10 01:10:30 +00:00
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: highlevel encoder setup struct separated out for vorbisenc clarity
last mod: $Id: highlevel.h 17195 2010-05-05 21:49:51Z giles $
********************************************************************/
typedef struct highlevel_byblocktype {
double tone_mask_setting;
double tone_peaklimit_setting;
double noise_bias_setting;
double noise_compand_setting;
} highlevel_byblocktype;
typedef struct highlevel_encode_setup {
int set_in_stone;
const void *setup;
double base_setting;
double impulse_noisetune;
/* bitrate management below all settable */
float req;
int managed;
long bitrate_min;
long bitrate_av;
double bitrate_av_damp;
long bitrate_max;
long bitrate_reservoir;
double bitrate_reservoir_bias;
int impulse_block_p;
int noise_normalize_p;
int coupling_p;
double stereo_point_setting;
double lowpass_kHz;
int lowpass_altered;
double ath_floating_dB;
double ath_absolute_dB;
double amplitude_track_dBpersec;
double trigger_setting;
highlevel_byblocktype block[4]; /* padding, impulse, transition, long */
} highlevel_encode_setup;