godot/scene/gui/patch_9_frame.h

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#ifndef PATCH_9_FRAME_H
#define PATCH_9_FRAME_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Patch9Frame : public Control {
OBJ_TYPE(Patch9Frame,Control);
bool draw_center;
int margin[4];
Color modulate;
Ref<Texture> texture;
protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
void set_texture(const Ref<Texture>& p_tex);
Ref<Texture> get_texture() const;
void set_modulate(const Color& p_tex);
Color get_modulate() const;
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
void set_draw_center(bool p_enable);
bool get_draw_center() const;
Patch9Frame();
~Patch9Frame();
};
#endif // PATCH_9_FRAME_H