godot/modules/mono/mono_gd/gd_mono_method.h

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/*************************************************************************/
/* gd_mono_method.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef GD_MONO_METHOD_H
#define GD_MONO_METHOD_H
#include "gd_mono.h"
#include "gd_mono_header.h"
#include "i_mono_class_member.h"
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class GDMonoMethod : public IMonoClassMember {
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StringName name;
int params_count;
ManagedType return_type;
Vector<ManagedType> param_types;
bool method_info_fetched;
MethodInfo method_info;
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bool attrs_fetched;
MonoCustomAttrInfo *attributes;
void _update_signature();
void _update_signature(MonoMethodSignature *p_method_sig);
friend class GDMonoClass;
MonoMethod *mono_method;
public:
virtual GDMonoClass *get_enclosing_class() const final;
virtual MemberType get_member_type() const final { return MEMBER_TYPE_METHOD; }
virtual StringName get_name() const final { return name; }
virtual bool is_static() final;
virtual Visibility get_visibility() final;
virtual bool has_attribute(GDMonoClass *p_attr_class) final;
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) final;
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void fetch_attributes();
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_FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; }
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_FORCE_INLINE_ int get_parameters_count() const { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() const { return return_type; }
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MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = NULL) const;
MonoObject *invoke(MonoObject *p_object, MonoException **r_exc = NULL) const;
MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL) const;
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String get_full_name(bool p_signature = false) const;
String get_full_name_no_class() const;
String get_ret_type_full_name() const;
String get_signature_desc(bool p_namespaces = false) const;
void get_parameter_names(Vector<StringName> &names) const;
void get_parameter_types(Vector<ManagedType> &types) const;
const MethodInfo &get_method_info();
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GDMonoMethod(StringName p_name, MonoMethod *p_method);
~GDMonoMethod();
};
#endif // GD_MONO_METHOD_H