godot/modules/gdscript/tests/gdscript_test_runner.h

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/*************************************************************************/
/* gdscript_test_runner.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_TEST_H
#define GDSCRIPT_TEST_H
#include "../gdscript.h"
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
namespace GDScriptTests {
void init_autoloads();
void init_language(const String &p_base_path);
void finish_language();
// Single test instance in a suite.
class GDScriptTest {
public:
enum TestStatus {
GDTEST_OK,
GDTEST_LOAD_ERROR,
GDTEST_PARSER_ERROR,
GDTEST_ANALYZER_ERROR,
GDTEST_COMPILER_ERROR,
GDTEST_RUNTIME_ERROR,
};
struct TestResult {
TestStatus status;
String output;
bool passed;
};
private:
struct ErrorHandlerData {
TestResult *result;
GDScriptTest *self;
ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
result = p_result;
self = p_this;
}
};
String source_file;
String output_file;
String base_dir;
PrintHandlerList _print_handler;
ErrorHandlerList _error_handler;
void enable_stdout();
void disable_stdout();
bool check_output(const String &p_output) const;
String get_text_for_status(TestStatus p_status) const;
TestResult execute_test_code(bool p_is_generating);
public:
static void print_handler(void *p_this, const String &p_message, bool p_error);
static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
TestResult run_test();
bool generate_output();
const String &get_source_file() const { return source_file; }
const String &get_output_file() const { return output_file; }
GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
GDScriptTest() :
GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
};
class GDScriptTestRunner {
String source_dir;
Vector<GDScriptTest> tests;
bool is_generating = false;
bool do_init_languages = false;
bool make_tests();
bool make_tests_for_dir(const String &p_dir);
bool generate_class_index();
public:
static StringName test_function_name;
static void handle_cmdline();
int run_tests();
bool generate_outputs();
GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
~GDScriptTestRunner();
};
} // namespace GDScriptTests
#endif // GDSCRIPT_TEST_H