godot/modules/multiplayer/editor/replication_editor.cpp

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/**************************************************************************/
/* replication_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "replication_editor.h"
#include "../multiplayer_synchronizer.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/scene_tree_editor.h"
#include "editor/inspector_dock.h"
#include "editor/property_selector.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
Vector<Node *> select_candidates;
Node *to_select = nullptr;
String filter = pick_node->get_filter_line_edit()->get_text();
_pick_node_select_recursive(root_item, filter, select_candidates);
if (!select_candidates.is_empty()) {
for (int i = 0; i < select_candidates.size(); ++i) {
Node *candidate = select_candidates[i];
if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
to_select = candidate;
break;
}
}
if (!to_select) {
to_select = select_candidates[0];
}
}
pick_node->get_scene_tree()->set_selected(to_select);
}
void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
if (!p_item) {
return;
}
NodePath np = p_item->get_metadata(0);
Node *node = get_node(np);
if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
p_select_candidates.push_back(node);
}
TreeItem *c = p_item->get_first_child();
while (c) {
_pick_node_select_recursive(c, p_filter, p_select_candidates);
c = c->get_next();
}
}
void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_node->get_filter_line_edit()->accept_event();
} break;
default:
break;
}
}
}
void ReplicationEditor::_pick_node_selected(NodePath p_path) {
Node *root = current->get_node(current->get_root_path());
ERR_FAIL_NULL(root);
Node *node = get_node(p_path);
ERR_FAIL_NULL(node);
NodePath path_to = root->get_path_to(node);
adding_node_path = path_to;
prop_selector->select_property_from_instance(node);
}
void ReplicationEditor::_pick_new_property() {
if (current == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
return;
}
Node *root = current->get_node(current->get_root_path());
if (!root) {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
return;
}
pick_node->popup_scenetree_dialog();
pick_node->get_filter_line_edit()->clear();
pick_node->get_filter_line_edit()->grab_focus();
}
void ReplicationEditor::_add_sync_property(String p_path) {
config = current->get_replication_config();
if (config.is_valid() && config->has_property(p_path)) {
EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
config.instantiate();
current->set_replication_config(config);
undo_redo->add_do_method(current, "set_replication_config", config);
undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
_update_config();
}
undo_redo->add_do_method(config.ptr(), "add_property", p_path);
undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
undo_redo->add_do_method(this, "_update_config");
undo_redo->add_undo_method(this, "_update_config");
undo_redo->commit_action();
}
void ReplicationEditor::_pick_node_property_selected(String p_name) {
String adding_prop_path = String(adding_node_path) + ":" + p_name;
_add_sync_property(adding_prop_path);
}
/// ReplicationEditor
ReplicationEditor::ReplicationEditor() {
set_v_size_flags(SIZE_EXPAND_FILL);
set_custom_minimum_size(Size2(0, 200) * EDSCALE);
delete_dialog = memnew(ConfirmationDialog);
delete_dialog->connect("canceled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
add_child(delete_dialog);
VBoxContainer *vb = memnew(VBoxContainer);
vb->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(vb);
pick_node = memnew(SceneTreeDialog);
add_child(pick_node);
pick_node->register_text_enter(pick_node->get_filter_line_edit());
pick_node->set_title(TTR("Pick a node to synchronize:"));
pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
// Filter out properties that cannot be synchronized.
// * RIDs do not match across network.
// * Objects are too large for replication.
Vector<Variant::Type> types = {
Variant::BOOL,
Variant::INT,
Variant::FLOAT,
Variant::STRING,
Variant::VECTOR2,
Variant::VECTOR2I,
Variant::RECT2,
Variant::RECT2I,
Variant::VECTOR3,
Variant::VECTOR3I,
Variant::TRANSFORM2D,
Variant::VECTOR4,
Variant::VECTOR4I,
Variant::PLANE,
Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
Variant::PROJECTION,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
// Variant::RID,
// Variant::OBJECT,
Variant::SIGNAL,
Variant::DICTIONARY,
Variant::ARRAY,
Variant::PACKED_BYTE_ARRAY,
Variant::PACKED_INT32_ARRAY,
Variant::PACKED_INT64_ARRAY,
Variant::PACKED_FLOAT32_ARRAY,
Variant::PACKED_FLOAT64_ARRAY,
Variant::PACKED_STRING_ARRAY,
Variant::PACKED_VECTOR2_ARRAY,
Variant::PACKED_VECTOR3_ARRAY,
Variant::PACKED_COLOR_ARRAY
};
prop_selector->set_type_filter(types);
prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
add_pick_button = memnew(Button);
add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
add_pick_button->set_text(TTR("Add property to sync..."));
hb->add_child(add_pick_button);
VSeparator *vs = memnew(VSeparator);
vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
hb->add_child(vs);
hb->add_child(memnew(Label(TTR("Path:"))));
np_line_edit = memnew(LineEdit);
np_line_edit->set_placeholder(":property");
np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
np_line_edit->connect("text_submitted", callable_mp(this, &ReplicationEditor::_np_text_submitted));
hb->add_child(np_line_edit);
add_from_path_button = memnew(Button);
add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
add_from_path_button->set_text(TTR("Add from path"));
hb->add_child(add_from_path_button);
vs = memnew(VSeparator);
vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
hb->add_child(vs);
pin = memnew(Button);
pin->set_theme_type_variation("FlatButton");
pin->set_toggle_mode(true);
hb->add_child(pin);
tree = memnew(Tree);
tree->set_hide_root(true);
tree->set_columns(4);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Properties"));
tree->set_column_expand(0, true);
tree->set_column_title(1, TTR("Spawn"));
tree->set_column_expand(1, false);
tree->set_column_custom_minimum_width(1, 100);
tree->set_column_title(2, TTR("Replicate"));
tree->set_column_custom_minimum_width(2, 100);
tree->set_column_expand(2, false);
tree->set_column_expand(3, false);
tree->create_item();
tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(tree);
drop_label = memnew(Label);
drop_label->set_text(TTR("Add properties using the options above, or\ndrag them them from the inspector and drop them here."));
drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
tree->add_child(drop_label);
drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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SET_DRAG_FORWARDING_CDU(tree, ReplicationEditor);
}
void ReplicationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
}
bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
String t = d["type"];
if (t != "obj_property") {
return false;
}
Object *obj = d["object"];
if (!obj) {
return false;
}
Node *node = Object::cast_to<Node>(obj);
if (!node) {
return false;
}
return true;
}
void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (current == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
return;
}
Node *root = current->get_node(current->get_root_path());
if (!root) {
EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
return;
}
Dictionary d = p_data;
if (!d.has("type")) {
return;
}
String t = d["type"];
if (t != "obj_property") {
return;
}
Object *obj = d["object"];
if (!obj) {
return;
}
Node *node = Object::cast_to<Node>(obj);
if (!node) {
return;
}
String path = root->get_path_to(node);
path += ":" + String(d["property"]);
_add_sync_property(path);
}
void ReplicationEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("panel"), SNAME("Panel")));
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add_pick_button->set_icon(get_theme_icon(SNAME("Add"), EditorStringName(EditorIcons)));
pin->set_icon(get_theme_icon(SNAME("Pin"), EditorStringName(EditorIcons)));
} break;
}
}
void ReplicationEditor::_add_pressed() {
if (!current) {
EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
return;
}
if (current->get_root_path().is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
return;
}
String np_text = np_line_edit->get_text();
if (np_text.is_empty()) {
EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
return;
}
int idx = np_text.find(":");
if (idx == -1) {
np_text = ".:" + np_text;
} else if (idx == 0) {
np_text = "." + np_text;
}
NodePath path = NodePath(np_text);
if (path.is_empty()) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
return;
}
_add_sync_property(path);
}
void ReplicationEditor::_np_text_submitted(const String &p_newtext) {
_add_pressed();
}
void ReplicationEditor::_tree_item_edited() {
TreeItem *ti = tree->get_edited();
if (!ti || config.is_null()) {
return;
}
int column = tree->get_edited_column();
ERR_FAIL_COND(column < 1 || column > 2);
const NodePath prop = ti->get_metadata(0);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (column == 1) {
undo_redo->create_action(TTR("Set spawn property"));
bool value = ti->is_checked(column);
undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 1 : 0);
undo_redo->commit_action();
} else if (column == 2) {
undo_redo->create_action(TTR("Set sync property"));
int value = ti->get_range(column);
int old_value = config->property_get_replication_mode(prop);
// We have a hard limit of 64 watchable properties per synchronizer.
if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
ti->set_range(column, old_value);
return;
}
undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
undo_redo->add_do_method(this, "_update_value", prop, column, value);
undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
undo_redo->commit_action();
} else {
ERR_FAIL();
}
}
void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
if (p_button != MouseButton::LEFT) {
return;
}
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
if (!ti) {
return;
}
deleting = ti->get_metadata(0);
delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
delete_dialog->popup_centered();
}
void ReplicationEditor::_dialog_closed(bool p_confirmed) {
if (deleting.is_empty() || config.is_null()) {
return;
}
if (p_confirmed) {
const NodePath prop = deleting;
int idx = config->property_get_index(prop);
bool spawn = config->property_get_spawn(prop);
SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Property"));
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
undo_redo->add_do_method(this, "_update_config");
undo_redo->add_undo_method(this, "_update_config");
undo_redo->commit_action();
}
deleting = NodePath();
}
void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
if (!tree->get_root()) {
return;
}
TreeItem *ti = tree->get_root()->get_first_child();
while (ti) {
if (ti->get_metadata(0).operator NodePath() == p_prop) {
if (p_column == 1) {
ti->set_checked(p_column, p_value != 0);
} else if (p_column == 2) {
ti->set_range(p_column, p_value);
}
return;
}
ti = ti->get_next();
}
}
void ReplicationEditor::_update_config() {
deleting = NodePath();
tree->clear();
tree->create_item();
drop_label->set_visible(true);
if (!config.is_valid()) {
return;
}
TypedArray<NodePath> props = config->get_properties();
if (props.size()) {
drop_label->set_visible(false);
}
for (int i = 0; i < props.size(); i++) {
const NodePath path = props[i];
_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
}
}
void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
if (current == p_sync) {
return;
}
current = p_sync;
if (current) {
config = current->get_replication_config();
} else {
config.unref();
}
_update_config();
}
Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
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if (!p_node || !has_theme_icon(p_node->get_class(), EditorStringName(EditorIcons))) {
return get_theme_icon(SNAME("ImportFail"), EditorStringName(EditorIcons));
}
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return get_theme_icon(p_node->get_class(), EditorStringName(EditorIcons));
}
static bool can_sync(const Variant &p_var) {
switch (p_var.get_type()) {
case Variant::RID:
case Variant::OBJECT:
return false;
case Variant::ARRAY: {
const Array &arr = p_var;
if (arr.is_typed()) {
const uint32_t type = arr.get_typed_builtin();
return (type != Variant::RID) && (type != Variant::OBJECT);
}
return true;
}
default:
return true;
}
}
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
String prop = String(p_property);
TreeItem *item = tree->create_item();
item->set_selectable(0, false);
item->set_selectable(1, false);
item->set_selectable(2, false);
item->set_selectable(3, false);
item->set_text(0, prop);
item->set_metadata(0, prop);
Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
Ref<Texture2D> icon = _get_class_icon(root_node);
if (root_node) {
String path = prop.substr(0, prop.find(":"));
String subpath = prop.substr(path.size());
Node *node = root_node->get_node_or_null(path);
if (!node) {
node = root_node;
}
item->set_text(0, String(node->get_name()) + ":" + subpath);
icon = _get_class_icon(node);
bool valid = false;
Variant value = node->get(subpath, &valid);
if (valid && !can_sync(value)) {
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item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), EditorStringName(EditorIcons)));
item->set_tooltip_text(0, TTR("Property of this type not supported."));
} else {
item->set_icon(0, icon);
}
} else {
item->set_icon(0, icon);
}
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item->add_button(3, get_theme_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_checked(1, p_spawn);
item->set_editable(1, true);
item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
item->set_range_config(2, 0, 2, 1);
item->set_text(2, "Never,Always,On Change");
item->set_range(2, (int)p_mode);
item->set_editable(2, true);
}