Add property hint for 2D shadow size project setting
Previously, it was possible to use zero or negative values, which are invalid. This also prevents crashing the engine by setting a shadow size of 0 or lower from a script.
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@ -2759,7 +2759,7 @@ bool RendererCanvasRenderRD::free(RID p_rid) {
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}
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void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) {
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p_size = nearest_power_of_2_templated(p_size);
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p_size = MAX(1, nearest_power_of_2_templated(p_size));
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if (p_size == state.shadow_texture_size) {
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return;
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}
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@ -3345,7 +3345,7 @@ void RenderingServer::init() {
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
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GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
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GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
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GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
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// Number of commands that can be drawn per frame.
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
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