From 001d89223f1377717d2b3d5ec453ff8dd3604182 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Sat, 14 May 2022 23:33:09 +0200 Subject: [PATCH] Expose NavigationObstacle2D/3D get_rid() and add config warning Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent. --- doc/classes/NavigationObstacle2D.xml | 8 ++++++++ doc/classes/NavigationObstacle3D.xml | 8 ++++++++ scene/2d/navigation_obstacle_2d.cpp | 8 ++++++++ scene/3d/navigation_obstacle_3d.cpp | 9 ++++++++- 4 files changed, 32 insertions(+), 1 deletion(-) diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index 2540c56258b..f3690ce8a77 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -8,6 +8,14 @@ + + + + + Returns the [RID] of this obstacle on the [NavigationServer2D]. + + + Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml index f9489db5f1d..e6ea70b91a6 100644 --- a/doc/classes/NavigationObstacle3D.xml +++ b/doc/classes/NavigationObstacle3D.xml @@ -8,6 +8,14 @@ + + + + + Returns the [RID] of this obstacle on the [NavigationServer3D]. + + + Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index d1e5bc11bc1..252f71e69b7 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -31,10 +31,13 @@ #include "navigation_obstacle_2d.h" #include "scene/2d/collision_shape_2d.h" +#include "scene/2d/physics_body_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" void NavigationObstacle2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); @@ -103,6 +106,11 @@ TypedArray NavigationObstacle2D::get_configuration_warnings() const { warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); } + if (Object::cast_to(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail")); + } + return warnings; } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 78dbecc0c5c..15a0e4e4375 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,6 +35,8 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -107,7 +109,12 @@ TypedArray NavigationObstacle3D::get_configuration_warnings() const { TypedArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); + warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object.")); + } + + if (Object::cast_to(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } return warnings;