Fix double free in FSR2 destructor
Before this change, using FSR2 resulted in the following error when the effect was destroyed: ERROR: Attempted to free invalid ID: 662734928609453 at: _free_internal (servers/rendering/rendering_device.cpp:4957) This happened because ACCUMULATE and ACCUMULATE_SHARPEN passes shared the same shader_version object but had different pipeline IDs. When version_free was called for ACCUMULATE pass, it destroyed pipelines created from that version, including the pipeline for the ACCUMULATE_SHARPEN pass. Using a unique version could work around this problem, but it's easier to rely on version_free destroying the created pipelines through the dependency mechanism.
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@ -800,9 +800,6 @@ FSR2Effect::~FSR2Effect() {
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RD::get_singleton()->free(device.linear_clamp_sampler);
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for (uint32_t i = 0; i < FFX_FSR2_PASS_COUNT; i++) {
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if (device.passes[i].pipeline.pipeline_rid.is_valid()) {
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RD::get_singleton()->free(device.passes[i].pipeline.pipeline_rid);
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}
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device.passes[i].shader->version_free(device.passes[i].shader_version);
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}
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}
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