Fix name of the created static trimesh body
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@ -75,7 +75,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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StaticBody3D *body = memnew(StaticBody3D);
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body->add_child(cshape);
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body->add_child(cshape, true);
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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@ -110,7 +110,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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StaticBody3D *body = memnew(StaticBody3D);
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body->add_child(cshape);
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body->add_child(cshape, true);
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Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
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