Fix position from vertex shader partially uninitialized
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@ -352,7 +352,7 @@ void vertex_shader(vec3 vertex_input,
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}
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#ifdef OVERRIDE_POSITION
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vec4 position;
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vec4 position = vec4(1.0);
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#endif
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#ifdef USE_MULTIVIEW
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@ -352,7 +352,7 @@ void main() {
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}
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#ifdef OVERRIDE_POSITION
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vec4 position;
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vec4 position = vec4(1.0);
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#endif
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#ifdef USE_MULTIVIEW
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