Use the gravity constant to calculate weights

This commit is contained in:
Johan Manuel 2017-07-04 14:57:15 +02:00
parent 6f63a01302
commit 00afca31c6
3 changed files with 5 additions and 5 deletions

View File

@ -554,11 +554,12 @@ real_t RigidBody2D::get_inertia() const {
void RigidBody2D::set_weight(real_t p_weight) {
set_mass(p_weight / 9.8);
set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
real_t RigidBody2D::get_weight() const {
return mass * 9.8;
return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
}
void RigidBody2D::set_friction(real_t p_friction) {

View File

@ -520,11 +520,11 @@ real_t RigidBody::get_mass() const {
void RigidBody::set_weight(real_t p_weight) {
set_mass(p_weight / 9.8);
set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
}
real_t RigidBody::get_weight() const {
return mass * 9.8;
return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
}
void RigidBody::set_friction(real_t p_friction) {

View File

@ -32,7 +32,6 @@
#include "servers/visual_server.h"
//#include "servers/spatial_sound_2d_server.h"
#include "global_config.h"
#include "global_config.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"