Use the gravity constant to calculate weights
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@ -554,11 +554,12 @@ real_t RigidBody2D::get_inertia() const {
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void RigidBody2D::set_weight(real_t p_weight) {
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set_mass(p_weight / 9.8);
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set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
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}
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real_t RigidBody2D::get_weight() const {
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return mass * 9.8;
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return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
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}
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void RigidBody2D::set_friction(real_t p_friction) {
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@ -520,11 +520,11 @@ real_t RigidBody::get_mass() const {
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void RigidBody::set_weight(real_t p_weight) {
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set_mass(p_weight / 9.8);
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set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
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}
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real_t RigidBody::get_weight() const {
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return mass * 9.8;
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return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
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}
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void RigidBody::set_friction(real_t p_friction) {
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@ -32,7 +32,6 @@
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#include "servers/visual_server.h"
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//#include "servers/spatial_sound_2d_server.h"
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#include "global_config.h"
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#include "global_config.h"
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#include "scene/2d/camera_2d.h"
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#include "scene/2d/visibility_notifier_2d.h"
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#include "scene/main/viewport.h"
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