Better way to disable asset library
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@ -56,7 +56,7 @@
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#include "io/zip_io.h"
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#include "io/config_file.h"
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#include "animation_editor.h"
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#include "io/stream_peer_ssl.h"
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// plugins
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#include "plugins/sprite_frames_editor_plugin.h"
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#include "plugins/texture_region_editor_plugin.h"
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@ -6381,12 +6381,12 @@ EditorNode::EditorNode() {
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add_editor_plugin( memnew( CanvasItemEditorPlugin(this) ) );
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add_editor_plugin( memnew( SpatialEditorPlugin(this) ) );
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add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
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#ifdef OPENSSL_ENABLED
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add_editor_plugin( memnew( AssetLibraryEditorPlugin(this) ) );
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#else
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#warning Asset Library will not compile without SSL
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#endif
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if (StreamPeerSSL::is_available()) {
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add_editor_plugin( memnew( AssetLibraryEditorPlugin(this) ) );
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} else {
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WARN_PRINT("Asset Library not available, as it requires SSL to work.");
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}
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//more visually meaningful to have this later
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raise_bottom_panel_item(AnimationPlayerEditor::singleton);
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@ -39,7 +39,7 @@
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#include "scene/gui/line_edit.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/center_container.h"
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#include "io/stream_peer_ssl.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/margin_container.h"
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@ -986,15 +986,15 @@ ProjectManager::ProjectManager() {
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tree_vb->add_spacer();
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#ifdef OPENSSL_ENABLED
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if (StreamPeerSSL::is_available()) {
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asset_library = memnew( EditorAssetLibrary(true) );
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asset_library->set_name("Templates");
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tabs->add_child(asset_library);
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} else {
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WARN_PRINT("Asset Library not available, as it requires SSL to work.");
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}
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#else
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#warning Asset Library will not compile without SSL
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#endif
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CenterContainer *cc = memnew( CenterContainer );
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Button * cancel = memnew( Button );
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