Preventing an editor crash in the event that a plugin scene's root-node is null.
(cherry picked from commit 2adfdbe184
)
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d3a482ab65
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@ -302,7 +302,7 @@ void EditorPlugin::remove_custom_type(const String &p_type) {
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}
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ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
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ERR_FAIL_NULL_V(p_control, NULL);
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return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
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}
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@ -325,6 +325,7 @@ void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
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}
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void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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switch (p_location) {
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@ -374,6 +375,7 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location, C
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}
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void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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switch (p_location) {
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