Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
(cherry picked from commit d09644dff3
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@ -36,7 +36,7 @@
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<argument index="3" name="priority" type="int" enum="Thread.Priority" default="1">
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<argument index="3" name="priority" type="int" enum="Thread.Priority" default="1">
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</argument>
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</argument>
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<description>
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<description>
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Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
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Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
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Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
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Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
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</description>
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</description>
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</method>
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</method>
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