diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index fbf8e8507bd..2e8cdfb003d 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1793,18 +1793,18 @@ void TextMesh::_generate_glyph_mesh_data(uint32_t p_utf32_char, const Ref //Decompose and triangulate. List out_poly; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { - ERR_FAIL_MSG("Convex decomposing failed!"); + ERR_FAIL_MSG("Convex decomposing failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh."); } List out_tris; for (List::Element *I = out_poly.front(); I; I = I->next()) { if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) { - ERR_FAIL_MSG("Triangulation failed!"); + ERR_FAIL_MSG("Triangulation failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh."); } } for (List::Element *I = out_tris.front(); I; I = I->next()) { TriangulatorPoly &tp = I->get(); - ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only. + ERR_FAIL_COND(tp.GetNumPoints() != 3); // Triangles only. for (int i = 0; i < 3; i++) { gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));