From 5c1c1be32ff7c8f169c08652c13016364c417709 Mon Sep 17 00:00:00 2001 From: rafallus Date: Sat, 30 Oct 2021 22:29:00 -0500 Subject: [PATCH] Fix AnimationTree state machine start() --- scene/animation/animation_node_state_machine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 81ecb50ea0b..7b858b5276b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -346,7 +346,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s bool do_start = (p_seek && p_time == 0) || play_start || current == StringName(); if (do_start) { - if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) { + if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) { current = p_state_machine->start_node; }