Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
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commit
012b397063
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@ -1827,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
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void SceneTreeDock::show_remote_tree() {
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button_hb->show();
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_remote_tree_selected();
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}
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void SceneTreeDock::hide_remote_tree() {
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button_hb->hide();
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_local_tree_selected();
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}
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void SceneTreeDock::show_tab_buttons() {
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button_hb->show();
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}
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void SceneTreeDock::hide_tab_buttons() {
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button_hb->hide();
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}
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void SceneTreeDock::_remote_tree_selected() {
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scene_tree->hide();
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@ -202,6 +202,8 @@ public:
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void add_remote_tree_editor(Control *p_remote);
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void show_remote_tree();
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void hide_remote_tree();
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void show_tab_buttons();
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void hide_tab_buttons();
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void open_script_dialog(Node *p_for_node);
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SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
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@ -957,7 +957,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
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if (connection.is_valid()) {
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inspect_scene_tree_timeout -= get_process_delta_time();
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if (inspect_scene_tree_timeout < 0) {
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inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/scene_tree_refresh_interval");
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inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
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if (inspect_scene_tree->is_visible_in_tree()) {
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_scene_tree_request();
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@ -1160,7 +1160,12 @@ void ScriptEditorDebugger::start() {
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return;
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}
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EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
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EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
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auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
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if (auto_switch_remote_scene_tree) {
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EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
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}
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set_process(true);
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}
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@ -1198,6 +1203,7 @@ void ScriptEditorDebugger::stop() {
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EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
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EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
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if (hide_on_stop) {
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if (is_visible_in_tree())
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@ -1848,7 +1854,8 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
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inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
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inspect_scene_tree_timeout = EDITOR_DEF("debugger/scene_tree_refresh_interval", 1.0);
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auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", true);
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inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
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inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
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inspected_object_id = 0;
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updating_scene_tree = false;
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@ -75,6 +75,7 @@ class ScriptEditorDebugger : public Control {
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bool updating_scene_tree;
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float inspect_scene_tree_timeout;
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float inspect_edited_object_timeout;
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bool auto_switch_remote_scene_tree;
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ObjectID inspected_object_id;
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ScriptEditorDebuggerVariables *variables;
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Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
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