Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Refactor auto-instantiation of `Object` properties in editor
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commit
0154ce2c8d
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@ -1632,7 +1632,8 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
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// Some properties may have an instantiated Object as default value,
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// (like Path2D's `curve` used to have), but that's not a good practice.
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// Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
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// to be auto-instantiated when created in the editor.
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// to be auto-instantiated when created in the editor with the following method:
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// EditorNode::get_editor_data().instantiate_object_properties(obj);
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if (var.get_type() == Variant::OBJECT) {
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Object *obj = var.get_validated_object();
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if (obj) {
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@ -503,17 +503,7 @@ Variant CreateDialog::instance_selected() {
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} else {
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obj = ClassDB::instantiate(selected->get_text(0));
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}
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// Check if any Object-type property should be instantiated.
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List<PropertyInfo> pinfo;
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((Object *)obj)->get_property_list(&pinfo);
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for (const PropertyInfo &pi : pinfo) {
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if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
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Object *prop = ClassDB::instantiate(pi.class_name);
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((Object *)obj)->set(pi.name, prop);
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}
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}
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EditorNode::get_editor_data().instantiate_object_properties(obj);
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return obj;
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}
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@ -520,6 +520,21 @@ void EditorData::remove_custom_type(const String &p_type) {
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}
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}
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void EditorData::instantiate_object_properties(Object *p_object) {
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ERR_FAIL_NULL(p_object);
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// Check if any Object-type property should be instantiated.
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List<PropertyInfo> pinfo;
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p_object->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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PropertyInfo pi = E->get();
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if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
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Object *prop = ClassDB::instantiate(pi.class_name);
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p_object->set(pi.name, prop);
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}
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}
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}
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int EditorData::add_edited_scene(int p_at_pos) {
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if (p_at_pos < 0) {
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p_at_pos = edited_scene.size();
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@ -182,6 +182,8 @@ public:
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void remove_custom_type(const String &p_type);
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const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
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void instantiate_object_properties(Object *p_object);
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int add_edited_scene(int p_at_pos);
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void move_edited_scene_index(int p_idx, int p_to_idx);
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void remove_scene(int p_idx);
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@ -377,6 +377,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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Resource *resp = Object::cast_to<Resource>(obj);
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ERR_BREAK(!resp);
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EditorNode::get_editor_data().instantiate_object_properties(obj);
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edited_resource = RES(resp);
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emit_signal(SNAME("resource_changed"), edited_resource);
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_update_resource();
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@ -269,7 +269,9 @@ void CustomPropertyEditor::_menu_option(int p_which) {
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res->call("set_instance_base_type", owner->get_class());
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}
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EditorNode::get_editor_data().instantiate_object_properties(obj);
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v = obj;
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emit_signal(SNAME("variant_changed"));
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} break;
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@ -1092,7 +1094,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) {
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ERR_FAIL_COND(!obj);
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ERR_FAIL_COND(!Object::cast_to<Resource>(obj));
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EditorNode::get_editor_data().instantiate_object_properties(obj);
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v = obj;
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emit_signal(SNAME("variant_changed"));
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hide();
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}
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@ -1283,7 +1287,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
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ERR_BREAK(!obj);
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ERR_BREAK(!Object::cast_to<Resource>(obj));
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EditorNode::get_editor_data().instantiate_object_properties(obj);
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v = obj;
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emit_signal(SNAME("variant_changed"));
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hide();
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}
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