Merge pull request #43015 from Xrayez/refactor-auto-instaprop

Refactor auto-instantiation of `Object` properties in editor
This commit is contained in:
Rémi Verschelde 2022-02-08 08:57:29 +01:00 committed by GitHub
commit 0154ce2c8d
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6 changed files with 28 additions and 12 deletions

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@ -1632,7 +1632,8 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
// Some properties may have an instantiated Object as default value,
// (like Path2D's `curve` used to have), but that's not a good practice.
// Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
// to be auto-instantiated when created in the editor.
// to be auto-instantiated when created in the editor with the following method:
// EditorNode::get_editor_data().instantiate_object_properties(obj);
if (var.get_type() == Variant::OBJECT) {
Object *obj = var.get_validated_object();
if (obj) {

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@ -503,17 +503,7 @@ Variant CreateDialog::instance_selected() {
} else {
obj = ClassDB::instantiate(selected->get_text(0));
}
// Check if any Object-type property should be instantiated.
List<PropertyInfo> pinfo;
((Object *)obj)->get_property_list(&pinfo);
for (const PropertyInfo &pi : pinfo) {
if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
Object *prop = ClassDB::instantiate(pi.class_name);
((Object *)obj)->set(pi.name, prop);
}
}
EditorNode::get_editor_data().instantiate_object_properties(obj);
return obj;
}

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@ -520,6 +520,21 @@ void EditorData::remove_custom_type(const String &p_type) {
}
}
void EditorData::instantiate_object_properties(Object *p_object) {
ERR_FAIL_NULL(p_object);
// Check if any Object-type property should be instantiated.
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
Object *prop = ClassDB::instantiate(pi.class_name);
p_object->set(pi.name, prop);
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos < 0) {
p_at_pos = edited_scene.size();

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@ -182,6 +182,8 @@ public:
void remove_custom_type(const String &p_type);
const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
void instantiate_object_properties(Object *p_object);
int add_edited_scene(int p_at_pos);
void move_edited_scene_index(int p_idx, int p_to_idx);
void remove_scene(int p_idx);

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@ -377,6 +377,8 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
Resource *resp = Object::cast_to<Resource>(obj);
ERR_BREAK(!resp);
EditorNode::get_editor_data().instantiate_object_properties(obj);
edited_resource = RES(resp);
emit_signal(SNAME("resource_changed"), edited_resource);
_update_resource();

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@ -269,7 +269,9 @@ void CustomPropertyEditor::_menu_option(int p_which) {
res->call("set_instance_base_type", owner->get_class());
}
EditorNode::get_editor_data().instantiate_object_properties(obj);
v = obj;
emit_signal(SNAME("variant_changed"));
} break;
@ -1092,7 +1094,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) {
ERR_FAIL_COND(!obj);
ERR_FAIL_COND(!Object::cast_to<Resource>(obj));
EditorNode::get_editor_data().instantiate_object_properties(obj);
v = obj;
emit_signal(SNAME("variant_changed"));
hide();
}
@ -1283,7 +1287,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
ERR_BREAK(!obj);
ERR_BREAK(!Object::cast_to<Resource>(obj));
EditorNode::get_editor_data().instantiate_object_properties(obj);
v = obj;
emit_signal(SNAME("variant_changed"));
hide();
}