Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
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commit
016cca1740
@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
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viewport->set_world_3d(world_3d); //use own world
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viewport->set_world_3d(world_3d); //use own world
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add_child(viewport);
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add_child(viewport);
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viewport->set_disable_input(true);
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viewport->set_disable_input(true);
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viewport->set_msaa(Viewport::MSAA_2X);
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viewport->set_msaa(Viewport::MSAA_4X);
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set_stretch(true);
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set_stretch(true);
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camera = memnew(Camera3D);
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camera = memnew(Camera3D);
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camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
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camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
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