Tweak AppStream metadata and add MIME type integration
This allows Godot to be registered as an application to open Godot project files.
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@ -1,12 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
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<component type="desktop">
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<id>org.godotengine.Godot.desktop</id>
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<id>org.godotengine.Godot</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license>MIT</project_license>
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<name>Godot Engine</name>
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<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
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<icon type="remote">https://raw.githubusercontent.com/godotengine/godot/master/icon.png</icon>
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<launchable type="desktop-id">org.godotengine.Godot.desktop</launchable>
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<description>
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<p>
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<image>https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed-720p.jpg</image>
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</screenshot>
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</screenshots>
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<categories>
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<category>Development</category>
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</categories>
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<url type="homepage">https://godotengine.org</url>
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<url type="bugtracker">https://github.com/godotengine/godot/issues</url>
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<url type="faq">http://docs.godotengine.org/en/latest/about/faq.html</url>
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Name=Godot Engine
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GenericName=Libre game engine
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Comment=Multi-platform 2D and 3D game engine with a feature-rich editor
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Exec=godot -p
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Exec=godot %f
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Icon=godot
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Terminal=false
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Type=Application
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MimeType=application/x-godot-project;
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Categories=Development;IDE;
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<?xml version="1.0"?>
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<mime-info xmlns='http://www.freedesktop.org/standards/shared-mime-info'>
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<mime-type type="application/x-godot-project">
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<comment>Godot Engine project</comment>
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<icon name="godot" />
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<glob pattern="*.godot" weight="100" />
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</mime-type>
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</mime-info>
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