SCons: Strip symbol table for builds with `debug_symbols=no`

This is equivalent to calling `strip` on the resulting binary, which is what
we do for official builds.

This applies for GCC/Clang.
For MSVC `/DEBUG:NONE` should already be the default.
This commit is contained in:
Rémi Verschelde 2022-12-02 12:17:21 +01:00
parent 1e3919c409
commit 01ae54615e
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1 changed files with 6 additions and 0 deletions

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@ -544,6 +544,12 @@ if selected_platform in platform_list:
env.Append(CCFLAGS=["-g3"]) env.Append(CCFLAGS=["-g3"])
else: else:
env.Append(CCFLAGS=["-g2"]) env.Append(CCFLAGS=["-g2"])
else:
if methods.using_clang(env) and not methods.is_vanilla_clang(env):
# Apple Clang, its linker doesn't like -s.
env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
else:
env.Append(LINKFLAGS=["-s"])
if env["optimize"] == "speed": if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"]) env.Append(CCFLAGS=["-O3"])