Backward compatibility for autotile setup from Godot 3.0.X
Fixes #20746
This commit is contained in:
parent
f72f74486d
commit
01d509b165
|
@ -59,7 +59,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
|
|||
tile_set_region(id, p_value);
|
||||
else if (what == "tile_mode")
|
||||
tile_set_tile_mode(id, (TileMode)((int)p_value));
|
||||
else if (what.left(9) == "autotile/") {
|
||||
else if (what == "is_autotile") {
|
||||
// backward compatibility for Godot 3.0.x
|
||||
// autotile used to be a bool, it's now an enum
|
||||
bool is_autotile = p_value;
|
||||
if (is_autotile)
|
||||
tile_set_tile_mode(id, AUTO_TILE);
|
||||
} else if (what.left(9) == "autotile/") {
|
||||
what = what.right(9);
|
||||
if (what == "bitmask_mode")
|
||||
autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value));
|
||||
|
|
Loading…
Reference in New Issue