Fix script template on `_ready` behavior
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@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
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"# var a = 2\n" +
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"# var a = 2\n" +
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"# var b = \"textvar\"\n\n" +
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"# var b = \"textvar\"\n\n" +
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"func _ready():\n" +
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"func _ready():\n" +
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"%TS%# Called every time the node is added to the scene.\n" +
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"%TS%# Called when the node is added to the scene for the first time.\n" +
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"%TS%# Initialization here\n" +
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"%TS%# Initialization here\n" +
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"%TS%pass\n\n" +
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"%TS%pass\n\n" +
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"#func _process(delta):\n" +
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"#func _process(delta):\n" +
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