Merge pull request #52790 from AnilBK/dont-construct
This commit is contained in:
commit
01f692c173
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@ -52,8 +52,8 @@ void AABB::merge_with(const AABB &p_aabb) {
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beg_1 = position;
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beg_1 = position;
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beg_2 = p_aabb.position;
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beg_2 = p_aabb.position;
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end_1 = Vector3(size.x, size.y, size.z) + beg_1;
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end_1 = size + beg_1;
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end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
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end_2 = p_aabb.size + beg_2;
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min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
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min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
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min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
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min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
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@ -535,7 +535,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
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if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
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Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
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Vector2 pos = mb->get_position();
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bus_popup->set_position(get_global_position() + pos);
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bus_popup->set_position(get_global_position() + pos);
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bus_popup->popup();
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bus_popup->popup();
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}
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}
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@ -324,7 +324,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
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atlas_texture.instantiate();
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atlas_texture.instantiate();
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atlas_texture->set_atlas(cache);
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atlas_texture->set_atlas(cache);
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atlas_texture->set_region(Rect2(offset, pack_data.region.size));
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atlas_texture->set_region(Rect2(offset, pack_data.region.size));
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atlas_texture->set_margin(Rect2(pack_data.region.position, Size2(pack_data.image->get_width(), pack_data.image->get_height()) - pack_data.region.size));
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atlas_texture->set_margin(Rect2(pack_data.region.position, pack_data.image->get_size() - pack_data.region.size));
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texture = atlas_texture;
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texture = atlas_texture;
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} else {
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} else {
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@ -120,7 +120,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
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Ref<Image> autoplay_img = autoplay_icon->get_image();
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Ref<Image> autoplay_img = autoplay_icon->get_image();
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Ref<Image> reset_img = reset_icon->get_image();
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Ref<Image> reset_img = reset_icon->get_image();
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Ref<Image> autoplay_reset_img;
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Ref<Image> autoplay_reset_img;
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Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
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Size2 icon_size = autoplay_img->get_size();
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autoplay_reset_img.instantiate();
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autoplay_reset_img.instantiate();
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autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
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autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
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autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
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autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
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@ -83,7 +83,7 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
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}
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}
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img->convert(Image::FORMAT_RGBA8);
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img->convert(Image::FORMAT_RGBA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
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Size2i s = Size2(img->get_width(), img->get_height());
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Size2i s = img->get_size();
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ERR_FAIL_COND(s.width == 0 || s.height == 0);
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ERR_FAIL_COND(s.width == 0 || s.height == 0);
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Vector<Point2> valid_positions;
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Vector<Point2> valid_positions;
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@ -158,7 +158,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
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}
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}
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img->convert(Image::FORMAT_RGBA8);
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img->convert(Image::FORMAT_RGBA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
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Size2i s = Size2(img->get_width(), img->get_height());
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Size2i s = img->get_size();
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ERR_FAIL_COND(s.width == 0 || s.height == 0);
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ERR_FAIL_COND(s.width == 0 || s.height == 0);
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Vector<Point2> valid_positions;
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Vector<Point2> valid_positions;
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@ -128,7 +128,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
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const Color axis_color = axis_colors[direction];
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const Color axis_color = axis_colors[direction];
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const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
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const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
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const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color.r, axis_color.g, axis_color.b, alpha);
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const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
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if (positive) {
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if (positive) {
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// Draw axis lines for the positive axes.
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// Draw axis lines for the positive axes.
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@ -854,8 +854,8 @@ void Node3DEditorViewport::_update_name() {
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}
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}
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void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
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void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
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_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
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_edit.click_ray = _get_ray(p_point);
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_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
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_edit.click_ray_pos = _get_ray_pos(p_point);
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_edit.plane = TRANSFORM_VIEW;
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_edit.plane = TRANSFORM_VIEW;
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spatial_editor->update_transform_gizmo();
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spatial_editor->update_transform_gizmo();
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_edit.center = spatial_editor->get_gizmo_transform().origin;
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_edit.center = spatial_editor->get_gizmo_transform().origin;
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@ -934,8 +934,8 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
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return false;
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return false;
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}
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}
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Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
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Vector3 ray_pos = _get_ray_pos(p_screenpos);
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Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
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Vector3 ray = _get_ray(p_screenpos);
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Transform3D gt = spatial_editor->get_gizmo_transform();
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Transform3D gt = spatial_editor->get_gizmo_transform();
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@ -998,7 +998,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
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} else {
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} else {
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//handle plane translate
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//handle plane translate
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_edit.mode = TRANSFORM_TRANSLATE;
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_edit.mode = TRANSFORM_TRANSLATE;
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_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
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_compute_edit(p_screenpos);
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
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}
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}
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return true;
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return true;
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@ -1036,7 +1036,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
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} else {
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} else {
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//handle rotate
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//handle rotate
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_edit.mode = TRANSFORM_ROTATE;
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_edit.mode = TRANSFORM_ROTATE;
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_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
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_compute_edit(p_screenpos);
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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}
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}
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return true;
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return true;
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@ -1102,7 +1102,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
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} else {
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} else {
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//handle scale
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//handle scale
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_edit.mode = TRANSFORM_SCALE;
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_edit.mode = TRANSFORM_SCALE;
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_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
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_compute_edit(p_screenpos);
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
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_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
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}
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}
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return true;
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return true;
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@ -449,7 +449,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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if (mb.is_valid()) {
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if (mb.is_valid()) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->is_pressed()) {
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if (mb->is_pressed()) {
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uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
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uv_drag_from = snap_point(mb->get_position());
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uv_drag = true;
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uv_drag = true;
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points_prev = node->get_uv();
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points_prev = node->get_uv();
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@ -463,7 +463,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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if (uv_move_current == UV_MODE_CREATE) {
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if (uv_move_current == UV_MODE_CREATE) {
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if (!uv_create) {
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if (!uv_create) {
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points_prev.resize(0);
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points_prev.resize(0);
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Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
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Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
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points_prev.push_back(tuv);
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points_prev.push_back(tuv);
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uv_create_to = tuv;
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uv_create_to = tuv;
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point_drag_index = 0;
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point_drag_index = 0;
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@ -483,7 +483,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_edit_draw->update();
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uv_edit_draw->update();
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} else {
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} else {
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Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
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Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
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// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
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// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
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if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
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if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
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@ -527,7 +527,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_create_bones_prev = node->call("_get_bones");
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uv_create_bones_prev = node->call("_get_bones");
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int internal_vertices = node->get_internal_vertex_count();
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int internal_vertices = node->get_internal_vertex_count();
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Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
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Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
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uv_create_poly_prev.push_back(pos);
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uv_create_poly_prev.push_back(pos);
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uv_create_uv_prev.push_back(pos);
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uv_create_uv_prev.push_back(pos);
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@ -573,7 +573,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
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for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
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Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
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Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
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real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
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real_t dist = tuv.distance_to(mb->get_position());
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if (dist < 8 && dist < closest_dist) {
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if (dist < 8 && dist < closest_dist) {
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closest = i;
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closest = i;
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closest_dist = dist;
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closest_dist = dist;
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@ -626,7 +626,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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point_drag_index = -1;
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point_drag_index = -1;
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for (int i = 0; i < points_prev.size(); i++) {
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for (int i = 0; i < points_prev.size(); i++) {
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Vector2 tuv = mtx.xform(points_prev[i]);
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Vector2 tuv = mtx.xform(points_prev[i]);
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if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
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if (tuv.distance_to(mb->get_position()) < 8) {
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uv_drag_from = tuv;
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uv_drag_from = tuv;
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point_drag_index = i;
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point_drag_index = i;
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}
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}
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@ -643,7 +643,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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for (int i = 0; i < points_prev.size(); i++) {
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for (int i = 0; i < points_prev.size(); i++) {
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Vector2 tuv = mtx.xform(points_prev[i]);
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Vector2 tuv = mtx.xform(points_prev[i]);
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real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
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real_t dist = tuv.distance_to(mb->get_position());
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if (dist < 8 && dist < closest_dist) {
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if (dist < 8 && dist < closest_dist) {
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closest = i;
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closest = i;
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closest_dist = dist;
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closest_dist = dist;
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@ -695,7 +695,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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polys.write[j] = mtx.xform(points_prev[idx]);
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polys.write[j] = mtx.xform(points_prev[idx]);
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}
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}
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if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
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if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
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erase_index = i;
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erase_index = i;
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break;
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break;
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}
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}
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@ -791,7 +791,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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switch (uv_move_current) {
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switch (uv_move_current) {
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case UV_MODE_CREATE: {
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case UV_MODE_CREATE: {
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if (uv_create) {
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if (uv_create) {
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uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
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uv_create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
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}
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}
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} break;
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} break;
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case UV_MODE_EDIT_POINT: {
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case UV_MODE_EDIT_POINT: {
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@ -870,7 +870,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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} break;
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} break;
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case UV_MODE_PAINT_WEIGHT:
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case UV_MODE_PAINT_WEIGHT:
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case UV_MODE_CLEAR_WEIGHT: {
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case UV_MODE_CLEAR_WEIGHT: {
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bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
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bone_paint_pos = mm->get_position();
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} break;
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} break;
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default: {
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default: {
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}
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}
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@ -905,10 +905,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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uv_edit_draw->update();
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uv_edit_draw->update();
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CanvasItemEditor::get_singleton()->update_viewport();
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CanvasItemEditor::get_singleton()->update_viewport();
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} else if (polygon_create.size()) {
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} else if (polygon_create.size()) {
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uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
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uv_create_to = mtx.affine_inverse().xform(mm->get_position());
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uv_edit_draw->update();
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uv_edit_draw->update();
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} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
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} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
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bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
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bone_paint_pos = mm->get_position();
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uv_edit_draw->update();
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uv_edit_draw->update();
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}
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}
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}
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}
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@ -182,7 +182,7 @@ void Sprite2DEditor::_update_mesh_data() {
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if (node->is_region_enabled()) {
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if (node->is_region_enabled()) {
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rect = node->get_region_rect();
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rect = node->get_region_rect();
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} else {
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} else {
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rect.size = Size2(image->get_width(), image->get_height());
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rect.size = image->get_size();
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}
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}
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Ref<BitMap> bm;
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Ref<BitMap> bm;
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@ -209,7 +209,7 @@ void Sprite2DEditor::_update_mesh_data() {
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computed_uv.clear();
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computed_uv.clear();
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computed_indices.clear();
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computed_indices.clear();
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Size2 img_size = Vector2(image->get_width(), image->get_height());
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Size2 img_size = image->get_size();
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for (int i = 0; i < lines.size(); i++) {
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for (int i = 0; i < lines.size(); i++) {
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lines.write[i] = expand(lines[i], rect, epsilon);
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lines.write[i] = expand(lines[i], rect, epsilon);
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}
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}
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|
|
@ -321,12 +321,12 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
||||||
prev_margin = margins[3];
|
prev_margin = margins[3];
|
||||||
}
|
}
|
||||||
if (edited_margin >= 0) {
|
if (edited_margin >= 0) {
|
||||||
drag_from = Vector2(mb->get_position().x, mb->get_position().y);
|
drag_from = mb->get_position();
|
||||||
drag = true;
|
drag = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
|
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
|
||||||
Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
|
Vector2 point = mtx.affine_inverse().xform(mb->get_position());
|
||||||
for (const Rect2 &E : autoslice_cache) {
|
for (const Rect2 &E : autoslice_cache) {
|
||||||
if (E.has_point(point)) {
|
if (E.has_point(point)) {
|
||||||
rect = E;
|
rect = E;
|
||||||
|
@ -372,7 +372,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (edited_margin < 0) {
|
} else if (edited_margin < 0) {
|
||||||
drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
|
drag_from = mtx.affine_inverse().xform(mb->get_position());
|
||||||
if (snap_mode == SNAP_PIXEL) {
|
if (snap_mode == SNAP_PIXEL) {
|
||||||
drag_from = drag_from.snapped(Vector2(1, 1));
|
drag_from = drag_from.snapped(Vector2(1, 1));
|
||||||
} else if (snap_mode == SNAP_GRID) {
|
} else if (snap_mode == SNAP_GRID) {
|
||||||
|
@ -393,7 +393,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
Vector2 tuv = endpoints[i];
|
Vector2 tuv = endpoints[i];
|
||||||
if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < handle_radius) {
|
if (tuv.distance_to(mb->get_position()) < handle_radius) {
|
||||||
drag_index = i;
|
drag_index = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -790,7 +790,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
|
||||||
// Get the tile modulation.
|
// Get the tile modulation.
|
||||||
Color modulate = tile_data->get_modulate();
|
Color modulate = tile_data->get_modulate();
|
||||||
Color self_modulate = tile_map->get_self_modulate();
|
Color self_modulate = tile_map->get_self_modulate();
|
||||||
modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a);
|
modulate *= self_modulate;
|
||||||
|
|
||||||
// Draw the tile.
|
// Draw the tile.
|
||||||
p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping());
|
p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping());
|
||||||
|
|
|
@ -146,7 +146,7 @@ void TilesEditor::synchronize_atlas_view(Object *p_current) {
|
||||||
ERR_FAIL_COND(!tile_atlas_view);
|
ERR_FAIL_COND(!tile_atlas_view);
|
||||||
|
|
||||||
if (tile_atlas_view->is_visible_in_tree()) {
|
if (tile_atlas_view->is_visible_in_tree()) {
|
||||||
tile_atlas_view->set_transform(atlas_view_zoom, Vector2(atlas_view_scroll.x, atlas_view_scroll.y));
|
tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1945,7 +1945,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
|
||||||
box_size.x -= 28 * EDSCALE;
|
box_size.x -= 28 * EDSCALE;
|
||||||
box_size.y -= text_box->get_offset(SIDE_TOP);
|
box_size.y -= text_box->get_offset(SIDE_TOP);
|
||||||
box_size.y -= 28 * EDSCALE;
|
box_size.y -= 28 * EDSCALE;
|
||||||
text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y));
|
text_box->set_custom_minimum_size(box_size);
|
||||||
text_box->set_size(Size2(1, 1));
|
text_box->set_size(Size2(1, 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() {
|
||||||
Vector<Vector2> vertices;
|
Vector<Vector2> vertices;
|
||||||
vertices.push_back(-tex_size * 0.5);
|
vertices.push_back(-tex_size * 0.5);
|
||||||
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
|
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
|
||||||
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
|
vertices.push_back(-tex_size * 0.5 + tex_size);
|
||||||
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
|
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
|
||||||
Vector<Vector2> uvs;
|
Vector<Vector2> uvs;
|
||||||
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
|
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
|
||||||
|
|
|
@ -1037,8 +1037,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
|
||||||
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
|
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
|
||||||
|
|
||||||
// Get the tile modulation.
|
// Get the tile modulation.
|
||||||
Color modulate = tile_data->get_modulate();
|
Color modulate = tile_data->get_modulate() * p_modulation;
|
||||||
modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
|
|
||||||
|
|
||||||
// Compute the offset.
|
// Compute the offset.
|
||||||
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
|
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
|
||||||
|
|
|
@ -296,7 +296,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||||
mpos.x = get_size().x - mpos.x;
|
mpos.x = get_size().x - mpos.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
|
Point2i pos = get_line_column_at_pos(mpos);
|
||||||
int line = pos.y;
|
int line = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -321,7 +321,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||||
mpos.x = get_size().x - mpos.x;
|
mpos.x = get_size().x - mpos.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
|
Point2i pos = get_line_column_at_pos(mpos);
|
||||||
int line = pos.y;
|
int line = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
|
|
@ -996,7 +996,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
|
||||||
Ref<InputEventMouseMotion> mev = p_event;
|
Ref<InputEventMouseMotion> mev = p_event;
|
||||||
if (mev.is_valid()) {
|
if (mev.is_valid()) {
|
||||||
Viewport *r = get_tree()->get_root();
|
Viewport *r = get_tree()->get_root();
|
||||||
if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y))) {
|
if (!r->get_visible_rect().has_point(mev->get_global_position())) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -697,7 +697,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||||
} else if (!just_disconnected) {
|
} else if (!just_disconnected) {
|
||||||
String from = connecting_from;
|
String from = connecting_from;
|
||||||
int from_slot = connecting_index;
|
int from_slot = connecting_index;
|
||||||
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
|
Vector2 ofs = mb->get_position();
|
||||||
|
|
||||||
if (!connecting_out) {
|
if (!connecting_out) {
|
||||||
emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs);
|
emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs);
|
||||||
|
|
|
@ -871,7 +871,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
|
||||||
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
|
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
|
||||||
|
|
||||||
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
||||||
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
|
Vector2 mpos = mb->get_position();
|
||||||
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
|
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
|
||||||
//send focus to parent
|
//send focus to parent
|
||||||
get_parent_control()->grab_focus();
|
get_parent_control()->grab_focus();
|
||||||
|
|
|
@ -333,7 +333,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
|
||||||
} else {
|
} else {
|
||||||
frame->lines.write[i].offset.y = 0;
|
frame->lines.write[i].offset.y = 0;
|
||||||
}
|
}
|
||||||
frame->lines.write[i].offset += Vector2(offset.x, offset.y);
|
frame->lines.write[i].offset += offset;
|
||||||
|
|
||||||
float h = frame->lines[i].text_buf->get_size().y;
|
float h = frame->lines[i].text_buf->get_size().y;
|
||||||
if (frame->min_size_over.y > 0) {
|
if (frame->min_size_over.y > 0) {
|
||||||
|
@ -578,7 +578,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
|
||||||
} else {
|
} else {
|
||||||
frame->lines.write[i].offset.y = 0;
|
frame->lines.write[i].offset.y = 0;
|
||||||
}
|
}
|
||||||
frame->lines.write[i].offset += Vector2(offset.x, offset.y);
|
frame->lines.write[i].offset += offset;
|
||||||
|
|
||||||
float h = frame->lines[i].text_buf->get_size().y;
|
float h = frame->lines[i].text_buf->get_size().y;
|
||||||
if (frame->min_size_over.y > 0) {
|
if (frame->min_size_over.y > 0) {
|
||||||
|
|
|
@ -560,7 +560,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
|
||||||
|
|
||||||
if (mm.is_valid()) {
|
if (mm.is_valid()) {
|
||||||
if (drag_node_touching && !drag_node_touching_deaccel) {
|
if (drag_node_touching && !drag_node_touching_deaccel) {
|
||||||
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
|
Vector2 motion = mm->get_relative();
|
||||||
|
|
||||||
drag_node_accum -= motion;
|
drag_node_accum -= motion;
|
||||||
Vector2 diff = drag_node_from + drag_node_accum;
|
Vector2 diff = drag_node_from + drag_node_accum;
|
||||||
|
|
|
@ -167,7 +167,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||||
|
|
||||||
if (mm.is_valid()) {
|
if (mm.is_valid()) {
|
||||||
if (drag_touching && !drag_touching_deaccel) {
|
if (drag_touching && !drag_touching_deaccel) {
|
||||||
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
|
Vector2 motion = mm->get_relative();
|
||||||
drag_accum -= motion;
|
drag_accum -= motion;
|
||||||
|
|
||||||
if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
|
if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
|
||||||
|
|
|
@ -1444,7 +1444,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||||
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
||||||
_reset_caret_blink_timer();
|
_reset_caret_blink_timer();
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
|
Point2i pos = get_line_column_at_pos(mpos);
|
||||||
int row = pos.y;
|
int row = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -1547,7 +1547,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
|
||||||
if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
|
if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
|
||||||
_reset_caret_blink_timer();
|
_reset_caret_blink_timer();
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
|
Point2i pos = get_line_column_at_pos(mpos);
|
||||||
int row = pos.y;
|
int row = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -5385,7 +5385,7 @@ void TextEdit::_update_selection_mode_pointer() {
|
||||||
dragging_selection = true;
|
dragging_selection = true;
|
||||||
Point2 mp = get_local_mouse_pos();
|
Point2 mp = get_local_mouse_pos();
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
|
Point2i pos = get_line_column_at_pos(mp);
|
||||||
int line = pos.y;
|
int line = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -5402,7 +5402,7 @@ void TextEdit::_update_selection_mode_word() {
|
||||||
dragging_selection = true;
|
dragging_selection = true;
|
||||||
Point2 mp = get_local_mouse_pos();
|
Point2 mp = get_local_mouse_pos();
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
|
Point2i pos = get_line_column_at_pos(mp);
|
||||||
int line = pos.y;
|
int line = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -5450,7 +5450,7 @@ void TextEdit::_update_selection_mode_line() {
|
||||||
dragging_selection = true;
|
dragging_selection = true;
|
||||||
Point2 mp = get_local_mouse_pos();
|
Point2 mp = get_local_mouse_pos();
|
||||||
|
|
||||||
Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
|
Point2i pos = get_line_column_at_pos(mp);
|
||||||
int line = pos.y;
|
int line = pos.y;
|
||||||
int col = pos.x;
|
int col = pos.x;
|
||||||
|
|
||||||
|
@ -5765,7 +5765,7 @@ void TextEdit::_update_minimap_hover() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
|
const int row = get_minimap_line_at_pos(mp);
|
||||||
|
|
||||||
const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
|
const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
|
||||||
if (new_hovering_minimap != hovering_minimap) {
|
if (new_hovering_minimap != hovering_minimap) {
|
||||||
|
@ -5786,7 +5786,7 @@ void TextEdit::_update_minimap_click() {
|
||||||
minimap_clicked = true;
|
minimap_clicked = true;
|
||||||
dragging_minimap = true;
|
dragging_minimap = true;
|
||||||
|
|
||||||
int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
|
int row = get_minimap_line_at_pos(mp);
|
||||||
|
|
||||||
if (row >= get_first_visible_line() && (row < get_last_full_visible_line() || row >= (text.size() - 1))) {
|
if (row >= get_first_visible_line() && (row < get_last_full_visible_line() || row >= (text.size() - 1))) {
|
||||||
minimap_scroll_ratio = v_scroll->get_as_ratio();
|
minimap_scroll_ratio = v_scroll->get_as_ratio();
|
||||||
|
|
|
@ -48,7 +48,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
|
||||||
img->convert(Image::FORMAT_LA8);
|
img->convert(Image::FORMAT_LA8);
|
||||||
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
|
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
|
||||||
|
|
||||||
create(Size2(img->get_width(), img->get_height()));
|
create(img->get_size());
|
||||||
|
|
||||||
const uint8_t *r = img->get_data().ptr();
|
const uint8_t *r = img->get_data().ptr();
|
||||||
uint8_t *w = bitmask.ptrw();
|
uint8_t *w = bitmask.ptrw();
|
||||||
|
|
|
@ -51,7 +51,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
|
||||||
} else {
|
} else {
|
||||||
texture = Ref<ImageTexture>(memnew(ImageTexture));
|
texture = Ref<ImageTexture>(memnew(ImageTexture));
|
||||||
Ref<Image> img = memnew(Image(p_src));
|
Ref<Image> img = memnew(Image(p_src));
|
||||||
const Size2 orig_size = Size2(img->get_width(), img->get_height());
|
const Size2 orig_size = img->get_size();
|
||||||
img->convert(Image::FORMAT_RGBA8);
|
img->convert(Image::FORMAT_RGBA8);
|
||||||
img->resize(orig_size.x * scale, orig_size.y * scale);
|
img->resize(orig_size.x * scale, orig_size.y * scale);
|
||||||
|
|
||||||
|
@ -97,7 +97,7 @@ template <class T>
|
||||||
static Ref<Texture2D> make_icon(T p_src) {
|
static Ref<Texture2D> make_icon(T p_src) {
|
||||||
Ref<ImageTexture> texture(memnew(ImageTexture));
|
Ref<ImageTexture> texture(memnew(ImageTexture));
|
||||||
Ref<Image> img = memnew(Image(p_src));
|
Ref<Image> img = memnew(Image(p_src));
|
||||||
const Size2 orig_size = Size2(img->get_width(), img->get_height());
|
const Size2 orig_size = img->get_size();
|
||||||
img->convert(Image::FORMAT_RGBA8);
|
img->convert(Image::FORMAT_RGBA8);
|
||||||
img->resize(orig_size.x * scale, orig_size.y * scale);
|
img->resize(orig_size.x * scale, orig_size.y * scale);
|
||||||
texture->create_from_image(img);
|
texture->create_from_image(img);
|
||||||
|
|
|
@ -182,7 +182,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *
|
||||||
|
|
||||||
if (ci->commands != nullptr) {
|
if (ci->commands != nullptr) {
|
||||||
ci->final_transform = xform;
|
ci->final_transform = xform;
|
||||||
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
|
ci->final_modulate = modulate * ci->self_modulate;
|
||||||
ci->global_rect_cache = global_rect;
|
ci->global_rect_cache = global_rect;
|
||||||
ci->global_rect_cache.position -= p_clip_rect.position;
|
ci->global_rect_cache.position -= p_clip_rect.position;
|
||||||
ci->light_masked = false;
|
ci->light_masked = false;
|
||||||
|
|
|
@ -3365,7 +3365,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
|
||||||
Vector3 decal_extents = storage->decal_get_extents(decal);
|
Vector3 decal_extents = storage->decal_get_extents(decal);
|
||||||
|
|
||||||
Transform3D scale_xform;
|
Transform3D scale_xform;
|
||||||
scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
|
scale_xform.basis.scale(decal_extents);
|
||||||
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
|
Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse();
|
||||||
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
|
RendererStorageRD::store_transform(to_decal_xform, dd.xform);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue