Add `Image.load_bmp_from_buffer()` for run-time BMP image loading

This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
This commit is contained in:
Hugo Locurcio 2020-10-20 23:25:58 +02:00
parent c77466b276
commit 0209e3790e
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GPG Key ID: 39E8F8BE30B0A49C
5 changed files with 45 additions and 6 deletions

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@ -2711,6 +2711,7 @@ ImageMemLoadFunc Image::_png_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_jpg_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_webp_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_tga_mem_loader_func = nullptr;
ImageMemLoadFunc Image::_bmp_mem_loader_func = nullptr;
void (*Image::_image_compress_bc_func)(Image *, float, Image::UsedChannels) = nullptr;
void (*Image::_image_compress_bptc_func)(Image *, float, Image::UsedChannels) = nullptr;
@ -3141,6 +3142,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_jpg_from_buffer", "buffer"), &Image::load_jpg_from_buffer);
ClassDB::bind_method(D_METHOD("load_webp_from_buffer", "buffer"), &Image::load_webp_from_buffer);
ClassDB::bind_method(D_METHOD("load_tga_from_buffer", "buffer"), &Image::load_tga_from_buffer);
ClassDB::bind_method(D_METHOD("load_bmp_from_buffer", "buffer"), &Image::load_bmp_from_buffer);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
@ -3473,10 +3475,21 @@ Error Image::load_webp_from_buffer(const Vector<uint8_t> &p_array) {
}
Error Image::load_tga_from_buffer(const Vector<uint8_t> &p_array) {
ERR_FAIL_NULL_V_MSG(_tga_mem_loader_func, ERR_UNAVAILABLE, "TGA module was not installed.");
ERR_FAIL_NULL_V_MSG(
_tga_mem_loader_func,
ERR_UNAVAILABLE,
"The TGA module isn't enabled. Recompile the Godot editor or export template binary with the `module_tga_enabled=yes` SCons option.");
return _load_from_buffer(p_array, _tga_mem_loader_func);
}
Error Image::load_bmp_from_buffer(const Vector<uint8_t> &p_array) {
ERR_FAIL_NULL_V_MSG(
_bmp_mem_loader_func,
ERR_UNAVAILABLE,
"The BMP module isn't enabled. Recompile the Godot editor or export template binary with the `module_bmp_enabled=yes` SCons option.");
return _load_from_buffer(p_array, _bmp_mem_loader_func);
}
void Image::convert_rg_to_ra_rgba8() {
ERR_FAIL_COND(format != FORMAT_RGBA8);
ERR_FAIL_COND(!data.size());

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@ -136,6 +136,7 @@ public:
static ImageMemLoadFunc _jpg_mem_loader_func;
static ImageMemLoadFunc _webp_mem_loader_func;
static ImageMemLoadFunc _tga_mem_loader_func;
static ImageMemLoadFunc _bmp_mem_loader_func;
static void (*_image_compress_bc_func)(Image *, float, UsedChannels p_channels);
static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, UsedChannels p_channels);
@ -375,6 +376,7 @@ public:
Error load_jpg_from_buffer(const Vector<uint8_t> &p_array);
Error load_webp_from_buffer(const Vector<uint8_t> &p_array);
Error load_tga_from_buffer(const Vector<uint8_t> &p_array);
Error load_bmp_from_buffer(const Vector<uint8_t> &p_array);
void convert_rg_to_ra_rgba8();
void convert_ra_rgba8_to_rg();

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@ -346,6 +346,16 @@
Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
</description>
</method>
<method name="load_bmp_from_buffer">
<return type="int" enum="Error">
</return>
<argument index="0" name="buffer" type="PackedByteArray">
</argument>
<description>
Loads an image from the binary contents of a BMP file.
[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
</description>
</method>
<method name="load_jpg_from_buffer">
<return type="int" enum="Error">
</return>

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@ -30,6 +30,8 @@
#include "image_loader_bmp.h"
#include "core/io/file_access_memory.h"
Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
const uint8_t *p_buffer,
const uint8_t *p_color_buffer,
@ -293,9 +295,21 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
return err;
}
void ImageLoaderBMP::get_recognized_extensions(
List<String> *p_extensions) const {
void ImageLoaderBMP::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("bmp");
}
ImageLoaderBMP::ImageLoaderBMP() {}
static Ref<Image> _bmp_mem_loader_func(const uint8_t *p_bmp, int p_size) {
FileAccessMemory memfile;
Error open_memfile_error = memfile.open_custom(p_bmp, p_size);
ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for BMP image buffer.");
Ref<Image> img;
img.instance();
Error load_error = ImageLoaderBMP().load_image(img, &memfile, false, 1.0f);
ERR_FAIL_COND_V_MSG(load_error, Ref<Image>(), "Failed to load BMP image.");
return img;
}
ImageLoaderBMP::ImageLoaderBMP() {
Image::_bmp_mem_loader_func = _bmp_mem_loader_func;
}

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@ -313,9 +313,9 @@ void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const
p_extensions->push_back("tga");
}
static Ref<Image> _tga_mem_loader_func(const uint8_t *p_png, int p_size) {
static Ref<Image> _tga_mem_loader_func(const uint8_t *p_tga, int p_size) {
FileAccessMemory memfile;
Error open_memfile_error = memfile.open_custom(p_png, p_size);
Error open_memfile_error = memfile.open_custom(p_tga, p_size);
ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for TGA image buffer.");
Ref<Image> img;
img.instance();