diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 26da1ee8d2f..0e509f46ed4 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1932,6 +1932,8 @@
+ Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query.
+ Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision.