Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs
GDScriptCache: Clear abandoned parser refs
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commit
022d702bc0
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@ -135,7 +135,9 @@ void GDScriptParserRef::clear() {
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GDScriptParserRef::~GDScriptParserRef() {
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clear();
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GDScriptCache::remove_parser(path);
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if (!abandoned) {
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GDScriptCache::remove_parser(path);
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}
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}
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GDScriptCache *GDScriptCache::singleton = nullptr;
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@ -183,6 +185,17 @@ void GDScriptCache::remove_script(const String &p_path) {
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return;
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}
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if (HashMap<String, Vector<ObjectID>>::Iterator E = singleton->abandoned_parser_map.find(p_path)) {
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for (ObjectID parser_ref_id : E->value) {
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Ref<GDScriptParserRef> parser_ref{ ObjectDB::get_instance(parser_ref_id) };
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if (parser_ref.is_valid()) {
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parser_ref->clear();
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}
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}
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}
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singleton->abandoned_parser_map.erase(p_path);
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if (singleton->parser_map.has(p_path)) {
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singleton->parser_map[p_path]->clear();
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}
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@ -229,6 +242,13 @@ bool GDScriptCache::has_parser(const String &p_path) {
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void GDScriptCache::remove_parser(const String &p_path) {
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MutexLock lock(singleton->mutex);
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if (singleton->parser_map.has(p_path)) {
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GDScriptParserRef *parser_ref = singleton->parser_map[p_path];
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parser_ref->abandoned = true;
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singleton->abandoned_parser_map[p_path].push_back(parser_ref->get_instance_id());
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}
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// Can't clear the parser because some other parser might be currently using it in the chain of calls.
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singleton->parser_map.erase(p_path);
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@ -432,6 +452,17 @@ void GDScriptCache::clear() {
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singleton->parser_inverse_dependencies.clear();
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for (const KeyValue<String, Vector<ObjectID>> &KV : singleton->abandoned_parser_map) {
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for (ObjectID parser_ref_id : KV.value) {
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Ref<GDScriptParserRef> parser_ref{ ObjectDB::get_instance(parser_ref_id) };
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if (parser_ref.is_valid()) {
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parser_ref->clear();
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}
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}
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}
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singleton->abandoned_parser_map.clear();
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RBSet<Ref<GDScriptParserRef>> parser_map_refs;
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for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {
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parser_map_refs.insert(E.value);
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@ -59,6 +59,7 @@ private:
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String path;
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uint32_t source_hash = 0;
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bool clearing = false;
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bool abandoned = false;
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friend class GDScriptCache;
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friend class GDScript;
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@ -79,6 +80,7 @@ public:
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class GDScriptCache {
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// String key is full path.
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HashMap<String, GDScriptParserRef *> parser_map;
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HashMap<String, Vector<ObjectID>> abandoned_parser_map;
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HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
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HashMap<String, Ref<GDScript>> full_gdscript_cache;
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HashMap<String, Ref<GDScript>> static_gdscript_cache;
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