mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the built-in library (and can be optionally replaced by a platform-specific one). Currently, it disables most weak cryptographic functions (with the notable exceptions of MD5 and SHA-1), along with removing support for TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
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@ -20,12 +20,13 @@ if is_builtin or not has_module:
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# Only if the module is not enabled, we must compile here the required sources
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# to make a "light" build with only the necessary mbedtls files.
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if not has_module:
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env_thirdparty = env_crypto.Clone()
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env_thirdparty.disable_warnings()
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# Custom config file
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env_thirdparty.Append(
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# Minimal mbedTLS config file
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env_crypto.Append(
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
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)
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# Build minimal mbedTLS library (MD5/SHA/Base64/AES).
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env_thirdparty = env_crypto.Clone()
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env_thirdparty.disable_warnings()
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thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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thirdparty_mbedtls_sources = [
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"aes.c",
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@ -40,8 +41,16 @@ if not has_module:
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]
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thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
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# Needed to force rebuilding the library when the configuration file is updated.
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env_thirdparty.Depends(thirdparty_obj, "#thirdparty/mbedtls/include/godot_core_mbedtls_config.h")
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env.core_sources += thirdparty_obj
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elif is_builtin:
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# Module mbedTLS config file
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env_crypto.Append(
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
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)
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# Needed to force rebuilding the core files when the configuration file is updated.
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thirdparty_obj = ["#thirdparty/mbedtls/include/godot_module_mbedtls_config.h"]
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# Godot source files
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@ -100,10 +100,14 @@ if env["builtin_mbedtls"]:
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
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env_mbed_tls.Append(
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CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
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)
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env_thirdparty = env_mbed_tls.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env_thirdparty.Depends(thirdparty_obj, "#thirdparty/mbedtls/include/godot_module_mbedtls_config.h")
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env.modules_sources += thirdparty_obj
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@ -29,7 +29,6 @@
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/**************************************************************************/
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#include "packet_peer_mbed_dtls.h"
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#include "mbedtls/platform_util.h"
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#include "core/io/file_access.h"
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#include "core/io/stream_peer_tls.h"
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@ -378,6 +378,7 @@ File extracted from upstream release tarball:
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Applied the patch in `patches/windows-arm64-hardclock.diff`
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- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
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providing configuration for light bundling with core.
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- Added the file `godot_module_mbedtls_config.h` to customize the build configuration when bundling the full library.
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## meshoptimizer
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@ -1,3 +1,38 @@
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/**************************************************************************/
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/* godot_core_mbedtls_config.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_CORE_MBEDTLS_CONFIG_H
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#define GODOT_CORE_MBEDTLS_CONFIG_H
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#include <limits.h>
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// For AES
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#define MBEDTLS_CIPHER_MODE_CBC
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#define MBEDTLS_CIPHER_MODE_CFB
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@ -15,4 +50,4 @@
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#define MBEDTLS_PLATFORM_ZEROIZE_ALT
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#define MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES
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#include <limits.h>
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#endif // GODOT_CORE_MBEDTLS_CONFIG_H
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@ -0,0 +1,58 @@
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/**************************************************************************/
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/* godot_module_mbedtls_config.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_MODULE_MBEDTLS_CONFIG_H
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#define GODOT_MODULE_MBEDTLS_CONFIG_H
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#include "platform_config.h"
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#ifdef GODOT_MBEDTLS_INCLUDE_H
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// Allow platforms to customize the mbedTLS configuration.
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#include GODOT_MBEDTLS_INCLUDE_H
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#else
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// Include default mbedTLS config.
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#include <mbedtls/config.h>
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// Disable weak cryptography.
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#undef MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED
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#undef MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED
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#undef MBEDTLS_SSL_CBC_RECORD_SPLITTING
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#undef MBEDTLS_SSL_PROTO_TLS1
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#undef MBEDTLS_SSL_PROTO_TLS1_1
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#undef MBEDTLS_ARC4_C
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#undef MBEDTLS_DES_C
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#undef MBEDTLS_DHM_C
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#endif // GODOT_MBEDTLS_INCLUDE_H
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#endif // GODOT_MODULE_MBEDTLS_CONFIG_H
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