Fix possible crash when clicking on Skeleton2D or Sprite editor options

This commit is contained in:
Chaosus 2018-04-13 12:07:47 +03:00
parent 3a5b25d5b4
commit 026617b5fb
2 changed files with 10 additions and 0 deletions

View File

@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
void Skeleton2DEditor::_menu_option(int p_option) {
if (!node) {
return;
}
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
editor->get_viewport()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
}

View File

@ -80,6 +80,10 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
void SpriteEditor::_menu_option(int p_option) {
if (!node) {
return;
}
switch (p_option) {
case MENU_OPTION_CREATE_MESH_2D: {
@ -389,6 +393,7 @@ SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(SpriteEditor);
editor->get_viewport()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
}