Merge pull request #93498 from smix8/connection_relocation

Move NavRegion connections to NavMap
This commit is contained in:
Rémi Verschelde 2024-08-19 16:05:05 +02:00
commit 0274508647
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GPG Key ID: C3336907360768E1
5 changed files with 58 additions and 37 deletions

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@ -509,22 +509,31 @@ void GodotNavigationServer3D::region_bake_navigation_mesh(Ref<NavigationMesh> p_
int GodotNavigationServer3D::region_get_connections_count(RID p_region) const { int GodotNavigationServer3D::region_get_connections_count(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region); NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, 0); ERR_FAIL_NULL_V(region, 0);
NavMap *map = region->get_map();
return region->get_connections_count(); if (map) {
return map->get_region_connections_count(region);
}
return 0;
} }
Vector3 GodotNavigationServer3D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { Vector3 GodotNavigationServer3D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
NavRegion *region = region_owner.get_or_null(p_region); NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, Vector3()); ERR_FAIL_NULL_V(region, Vector3());
NavMap *map = region->get_map();
return region->get_connection_pathway_start(p_connection_id); if (map) {
return map->get_region_connection_pathway_start(region, p_connection_id);
}
return Vector3();
} }
Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
NavRegion *region = region_owner.get_or_null(p_region); NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL_V(region, Vector3()); ERR_FAIL_NULL_V(region, Vector3());
NavMap *map = region->get_map();
return region->get_connection_pathway_end(p_connection_id); if (map) {
return map->get_region_connection_pathway_end(region, p_connection_id);
}
return Vector3();
} }
Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const { Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {

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@ -937,8 +937,9 @@ void NavMap::sync() {
_new_pm_edge_free_count = 0; _new_pm_edge_free_count = 0;
// Remove regions connections. // Remove regions connections.
region_external_connections.clear();
for (NavRegion *region : regions) { for (NavRegion *region : regions) {
region->get_connections().clear(); region_external_connections[region] = LocalVector<gd::Edge::Connection>();
} }
// Resize the polygon count. // Resize the polygon count.
@ -1072,7 +1073,7 @@ void NavMap::sync() {
free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection); free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
// Add the connection to the region_connection map. // Add the connection to the region_connection map.
((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection); region_external_connections[(NavRegion *)free_edge.polygon->owner].push_back(new_connection);
_new_pm_edge_connection_count += 1; _new_pm_edge_connection_count += 1;
} }
} }
@ -1428,6 +1429,40 @@ void NavMap::_update_merge_rasterizer_cell_dimensions() {
merge_rasterizer_cell_height = cell_height * merge_rasterizer_cell_scale; merge_rasterizer_cell_height = cell_height * merge_rasterizer_cell_scale;
} }
int NavMap::get_region_connections_count(NavRegion *p_region) const {
ERR_FAIL_NULL_V(p_region, 0);
HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
if (found_connections) {
return found_connections->value.size();
}
return 0;
}
Vector3 NavMap::get_region_connection_pathway_start(NavRegion *p_region, int p_connection_id) const {
ERR_FAIL_NULL_V(p_region, Vector3());
HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
if (found_connections) {
ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
return found_connections->value[p_connection_id].pathway_start;
}
return Vector3();
}
Vector3 NavMap::get_region_connection_pathway_end(NavRegion *p_region, int p_connection_id) const {
ERR_FAIL_NULL_V(p_region, Vector3());
HashMap<NavRegion *, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = region_external_connections.find(p_region);
if (found_connections) {
ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
return found_connections->value[p_connection_id].pathway_end;
}
return Vector3();
}
NavMap::NavMap() { NavMap::NavMap() {
avoidance_use_multiple_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_multiple_threads"); avoidance_use_multiple_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_multiple_threads");
avoidance_use_high_priority_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_high_priority_threads"); avoidance_use_high_priority_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_high_priority_threads");

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@ -125,6 +125,8 @@ class NavMap : public NavRid {
int pm_edge_free_count = 0; int pm_edge_free_count = 0;
int pm_obstacle_count = 0; int pm_obstacle_count = 0;
HashMap<NavRegion *, LocalVector<gd::Edge::Connection>> region_external_connections;
public: public:
NavMap(); NavMap();
~NavMap(); ~NavMap();
@ -219,6 +221,10 @@ public:
int get_pm_edge_free_count() const { return pm_edge_free_count; } int get_pm_edge_free_count() const { return pm_edge_free_count; }
int get_pm_obstacle_count() const { return pm_obstacle_count; } int get_pm_obstacle_count() const { return pm_obstacle_count; }
int get_region_connections_count(NavRegion *p_region) const;
Vector3 get_region_connection_pathway_start(NavRegion *p_region, int p_connection_id) const;
Vector3 get_region_connection_pathway_end(NavRegion *p_region, int p_connection_id) const;
private: private:
void compute_single_step(uint32_t index, NavAgent **agent); void compute_single_step(uint32_t index, NavAgent **agent);

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@ -44,8 +44,6 @@ void NavRegion::set_map(NavMap *p_map) {
map = p_map; map = p_map;
polygons_dirty = true; polygons_dirty = true;
connections.clear();
if (map) { if (map) {
map->add_region(this); map->add_region(this);
} }
@ -105,25 +103,6 @@ void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
polygons_dirty = true; polygons_dirty = true;
} }
int NavRegion::get_connections_count() const {
if (!map) {
return 0;
}
return connections.size();
}
Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
ERR_FAIL_NULL_V(map, Vector3());
ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
return connections[p_connection_id].pathway_start;
}
Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
ERR_FAIL_NULL_V(map, Vector3());
ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
return connections[p_connection_id].pathway_end;
}
Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const { Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
if (!get_enabled()) { if (!get_enabled()) {
return Vector3(); return Vector3();

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@ -40,7 +40,6 @@
class NavRegion : public NavBase { class NavRegion : public NavBase {
NavMap *map = nullptr; NavMap *map = nullptr;
Transform3D transform; Transform3D transform;
Vector<gd::Edge::Connection> connections;
bool enabled = true; bool enabled = true;
bool use_edge_connections = true; bool use_edge_connections = true;
@ -85,13 +84,6 @@ public:
void set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh); void set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh);
Vector<gd::Edge::Connection> &get_connections() {
return connections;
}
int get_connections_count() const;
Vector3 get_connection_pathway_start(int p_connection_id) const;
Vector3 get_connection_pathway_end(int p_connection_id) const;
LocalVector<gd::Polygon> const &get_polygons() const { LocalVector<gd::Polygon> const &get_polygons() const {
return polygons; return polygons;
} }